D3D: delete unnecessary code.

This commit is contained in:
magumagu
2015-01-26 10:58:32 -08:00
parent 7df55d220f
commit 897b678d24
3 changed files with 2 additions and 81 deletions

View File

@ -65,17 +65,6 @@ namespace D3D
ID3D11GeometryShader* GShader = nullptr,
float Gamma = 1.0f,
u32 slice = 0);
void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
const MathUtil::Rectangle<int>* rSource,
int SourceWidth,
int SourceHeight,
const MathUtil::Rectangle<float>* rDest,
ID3D11PixelShader* PShader,
ID3D11VertexShader* VShader,
ID3D11InputLayout* layout,
ID3D11GeometryShader* GShader = nullptr,
float Gamma = 1.0f,
u32 slice = 0);
void drawClearQuad(u32 Color, float z);
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
}