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D3D: delete unnecessary code.
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@ -65,17 +65,6 @@ namespace D3D
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ID3D11GeometryShader* GShader = nullptr,
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float Gamma = 1.0f,
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u32 slice = 0);
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void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
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const MathUtil::Rectangle<int>* rSource,
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int SourceWidth,
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int SourceHeight,
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const MathUtil::Rectangle<float>* rDest,
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ID3D11PixelShader* PShader,
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ID3D11VertexShader* VShader,
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ID3D11InputLayout* layout,
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ID3D11GeometryShader* GShader = nullptr,
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float Gamma = 1.0f,
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u32 slice = 0);
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void drawClearQuad(u32 Color, float z);
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void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
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}
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