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DolphinWX: Make some general UI functions/vars private
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@ -98,35 +98,37 @@ class ControlDialog : public wxDialog
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public:
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ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref);
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bool Validate() override;
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int GetRangeSliderValue() const;
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ControllerInterface::ControlReference* const control_reference;
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InputConfig& m_config;
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private:
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wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
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virtual bool Validate() override;
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void DetectControl(wxCommandEvent& event);
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void ClearControl(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void UpdateGUI();
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void UpdateListContents();
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void SelectControl(const std::string& name);
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void DetectControl(wxCommandEvent& event);
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void ClearControl(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void SetSelectedControl(wxCommandEvent& event);
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void AppendControl(wxCommandEvent& event);
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ControllerInterface::ControlReference* const control_reference;
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InputConfig& m_config;
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wxComboBox* device_cbox;
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bool GetExpressionForSelectedControl(wxString &expr);
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wxTextCtrl* textctrl;
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wxListBox* control_lbox;
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wxSlider* range_slider;
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private:
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GamepadPage* const m_parent;
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wxComboBox* device_cbox;
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wxTextCtrl* textctrl;
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wxListBox* control_lbox;
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wxSlider* range_slider;
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wxStaticText* m_bound_label;
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wxStaticText* m_error_label;
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ciface::Core::DeviceQualifier m_devq;
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bool GetExpressionForSelectedControl(wxString &expr);
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ciface::Core::DeviceQualifier m_devq;
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};
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class ExtensionButton : public wxButton
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