Merge pull request #4001 from leoetlino/split-controller-setting

ControllerEmu: Split the Setting class
This commit is contained in:
Pierre Bourdon
2016-07-13 13:59:59 +02:00
committed by GitHub
11 changed files with 176 additions and 143 deletions

View File

@ -44,14 +44,18 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::s
std::string group(base + name + "/");
// settings
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->name, &s->value, s->default_value * 100);
s->value /= 100;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -105,14 +109,17 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::s
{
std::string group(base + name + "/");
for (auto& s : settings)
for (auto& s : numeric_settings)
{
if (s->is_virtual)
if (s->m_type == SettingType::VIRTUAL)
continue;
if (s->is_iterate)
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->name, s->value * 100.0, s->default_value * 100.0);
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& c : controls)
@ -163,25 +170,26 @@ ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* con
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Radius"), default_radius, 0, 100));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
}
ControllerEmu::Triggers::Triggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
{
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
@ -189,7 +197,7 @@ ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GR
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
@ -203,7 +211,7 @@ ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROU
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
@ -217,9 +225,9 @@ ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
settings.emplace_back(std::make_unique<Setting>(_trans("Circle Stick"), 0));
settings.emplace_back(std::make_unique<Setting>(_trans("Angle"), 0.9, 0, 180));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
ControllerEmu::Cursor::Cursor(const std::string& _name)
@ -231,9 +239,9 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
settings.emplace_back(std::make_unique<Setting>(_trans("Center"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Width"), 0.5));
settings.emplace_back(std::make_unique<Setting>(_trans("Height"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
}
void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)

View File

@ -71,48 +71,62 @@ public:
Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
};
class Setting
enum class SettingType
{
public:
Setting(const std::string& _name, const ControlState def_value, const unsigned int _low = 0,
const unsigned int _high = 100)
: name(_name), value(def_value), default_value(def_value), low(_low), high(_high),
is_virtual(false), is_iterate(false)
{
}
virtual ~Setting() {}
const std::string name;
ControlState value;
const ControlState default_value;
const unsigned int low, high;
bool is_virtual;
bool is_iterate;
virtual void SetValue(ControlState new_value) { value = new_value; }
virtual ControlState GetValue() { return value; }
NORMAL, // normal settings are saved to configuration files
VIRTUAL, // virtual settings are not saved at all
};
class BackgroundInputSetting : public Setting
class NumericSetting
{
public:
BackgroundInputSetting(const std::string& _name) : Setting(_name, false)
NumericSetting(const std::string& name, const ControlState default_value,
const unsigned int low = 0, const unsigned int high = 100,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value), m_low(low), m_high(high)
{
is_virtual = true;
}
void SetValue(ControlState new_value) override
{
SConfig::GetInstance().m_BackgroundInput = !!new_value;
}
ControlState GetValue() override { return SConfig::GetInstance().m_BackgroundInput; }
ControlState GetValue() const { return m_value; }
void SetValue(ControlState value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const ControlState m_default_value;
const unsigned int m_low, m_high;
ControlState m_value;
};
class IterateUI : public Setting
class BooleanSetting
{
public:
IterateUI(const std::string& _name) : Setting(_name, false) { is_iterate = true; }
BooleanSetting(const std::string& name, const bool default_value,
const SettingType type = SettingType::NORMAL)
: m_type(type), m_name(name), m_default_value(default_value)
{
}
virtual bool GetValue() const { return m_value; }
virtual void SetValue(bool value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const bool m_default_value;
bool m_value;
};
class BackgroundInputSetting : public BooleanSetting
{
public:
BackgroundInputSetting(const std::string& name)
: BooleanSetting(name, false, SettingType::VIRTUAL)
{
}
bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
void SetValue(bool value) override
{
m_value = value;
SConfig::GetInstance().m_BackgroundInput = value;
}
};
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
@ -137,7 +151,8 @@ public:
const unsigned int type;
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<Setting>> settings;
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
};
class AnalogStick : public ControlGroup
@ -152,8 +167,8 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState radius = settings[SETTING_RADIUS]->value;
ControlState deadzone = settings[SETTING_DEADZONE]->value;
ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
ControlState m = controls[4]->control_ref->State();
ControlState ang = atan2(yy, xx);
@ -192,7 +207,7 @@ public:
{
for (auto& control : controls)
{
if (control->control_ref->State() > settings[0]->value) // threshold
if (control->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
*buttons |= *bitmasks;
bitmasks++;
@ -210,7 +225,7 @@ public:
const unsigned int trig_count = ((unsigned int)(controls.size() / 2));
for (unsigned int i = 0; i < trig_count; ++i, ++bitmasks, ++analog)
{
if (controls[i]->control_ref->State() > settings[0]->value) // threshold
if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
{
*analog = 1.0;
*digital |= *bitmasks;
@ -231,7 +246,7 @@ public:
void GetState(ControlState* analog)
{
const unsigned int trig_count = ((unsigned int)(controls.size()));
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < trig_count; ++i, ++analog)
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
}
@ -244,7 +259,7 @@ public:
void GetState(ControlState* const slider)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
const ControlState state =
controls[1]->control_ref->State() - controls[0]->control_ref->State();
@ -262,7 +277,7 @@ public:
void GetState(ControlState* axis)
{
const ControlState deadzone = settings[0]->value;
const ControlState deadzone = numeric_settings[0]->GetValue();
for (unsigned int i = 0; i < 6; i += 2)
{
ControlState tmpf = 0;
@ -293,9 +308,9 @@ public:
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState circle = settings[1]->value;
auto const angle = settings[2]->value / 1.8;
ControlState deadzone = numeric_settings[0]->GetValue();
ControlState circle = numeric_settings[1]->GetValue();
auto const angle = numeric_settings[2]->GetValue() / 1.8;
ControlState m = controls[4]->control_ref->State();
// deadzone / circle stick code
@ -386,9 +401,9 @@ public:
// adjust cursor according to settings
if (adjusted)
{
xx *= (settings[1]->value * 2);
yy *= (settings[2]->value * 2);
yy += (settings[0]->value - 0.5);
xx *= (numeric_settings[1]->GetValue() * 2);
yy *= (numeric_settings[2]->GetValue() * 2);
yy += (numeric_settings[0]->GetValue() - 0.5);
}
*x = xx;