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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #4001 from leoetlino/split-controller-setting
ControllerEmu: Split the Setting class
This commit is contained in:
@ -44,14 +44,18 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::s
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std::string group(base + name + "/");
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// settings
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for (auto& s : settings)
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for (auto& s : numeric_settings)
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{
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if (s->is_virtual)
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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if (s->is_iterate)
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
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s->m_value /= 100;
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Get(group + s->name, &s->value, s->default_value * 100);
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s->value /= 100;
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
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}
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for (auto& c : controls)
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@ -105,14 +109,17 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::s
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{
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std::string group(base + name + "/");
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for (auto& s : settings)
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for (auto& s : numeric_settings)
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{
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if (s->is_virtual)
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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if (s->is_iterate)
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sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Set(group + s->name, s->value * 100.0, s->default_value * 100.0);
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sec->Set(group + s->m_name, s->m_value, s->m_default_value);
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}
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for (auto& c : controls)
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@ -163,25 +170,26 @@ ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* con
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controls.emplace_back(std::make_unique<Input>(named_direction));
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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settings.emplace_back(std::make_unique<Setting>(_trans("Radius"), default_radius, 0, 100));
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settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
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{
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settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
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{
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settings.emplace_back(std::make_unique<Setting>(_trans("Threshold"), 0.9));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
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}
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ControllerEmu::Triggers::Triggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
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{
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settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
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@ -189,7 +197,7 @@ ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GR
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controls.emplace_back(std::make_unique<Input>("Left"));
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controls.emplace_back(std::make_unique<Input>("Right"));
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settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
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@ -203,7 +211,7 @@ ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROU
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controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
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settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
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@ -217,9 +225,9 @@ ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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settings.emplace_back(std::make_unique<Setting>(_trans("Dead Zone"), 0, 0, 50));
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settings.emplace_back(std::make_unique<Setting>(_trans("Circle Stick"), 0));
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settings.emplace_back(std::make_unique<Setting>(_trans("Angle"), 0.9, 0, 180));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
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}
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ControllerEmu::Cursor::Cursor(const std::string& _name)
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@ -231,9 +239,9 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
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controls.emplace_back(std::make_unique<Input>("Backward"));
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controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
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settings.emplace_back(std::make_unique<Setting>(_trans("Center"), 0.5));
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settings.emplace_back(std::make_unique<Setting>(_trans("Width"), 0.5));
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settings.emplace_back(std::make_unique<Setting>(_trans("Height"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
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}
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void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
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@ -71,48 +71,62 @@ public:
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Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
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};
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class Setting
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enum class SettingType
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{
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public:
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Setting(const std::string& _name, const ControlState def_value, const unsigned int _low = 0,
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const unsigned int _high = 100)
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: name(_name), value(def_value), default_value(def_value), low(_low), high(_high),
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is_virtual(false), is_iterate(false)
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{
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}
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virtual ~Setting() {}
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const std::string name;
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ControlState value;
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const ControlState default_value;
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const unsigned int low, high;
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bool is_virtual;
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bool is_iterate;
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virtual void SetValue(ControlState new_value) { value = new_value; }
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virtual ControlState GetValue() { return value; }
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NORMAL, // normal settings are saved to configuration files
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VIRTUAL, // virtual settings are not saved at all
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};
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class BackgroundInputSetting : public Setting
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class NumericSetting
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{
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public:
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BackgroundInputSetting(const std::string& _name) : Setting(_name, false)
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NumericSetting(const std::string& name, const ControlState default_value,
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const unsigned int low = 0, const unsigned int high = 100,
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const SettingType type = SettingType::NORMAL)
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: m_type(type), m_name(name), m_default_value(default_value), m_low(low), m_high(high)
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{
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is_virtual = true;
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}
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void SetValue(ControlState new_value) override
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{
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SConfig::GetInstance().m_BackgroundInput = !!new_value;
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}
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ControlState GetValue() override { return SConfig::GetInstance().m_BackgroundInput; }
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ControlState GetValue() const { return m_value; }
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void SetValue(ControlState value) { m_value = value; }
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const SettingType m_type;
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const std::string m_name;
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const ControlState m_default_value;
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const unsigned int m_low, m_high;
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ControlState m_value;
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};
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class IterateUI : public Setting
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class BooleanSetting
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{
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public:
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IterateUI(const std::string& _name) : Setting(_name, false) { is_iterate = true; }
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BooleanSetting(const std::string& name, const bool default_value,
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const SettingType type = SettingType::NORMAL)
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: m_type(type), m_name(name), m_default_value(default_value)
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{
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}
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virtual bool GetValue() const { return m_value; }
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virtual void SetValue(bool value) { m_value = value; }
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const SettingType m_type;
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const std::string m_name;
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const bool m_default_value;
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bool m_value;
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};
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class BackgroundInputSetting : public BooleanSetting
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{
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public:
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BackgroundInputSetting(const std::string& name)
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: BooleanSetting(name, false, SettingType::VIRTUAL)
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{
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}
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bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
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void SetValue(bool value) override
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{
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m_value = value;
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SConfig::GetInstance().m_BackgroundInput = value;
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}
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};
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ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
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@ -137,7 +151,8 @@ public:
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const unsigned int type;
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std::vector<std::unique_ptr<Control>> controls;
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std::vector<std::unique_ptr<Setting>> settings;
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std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
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std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
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};
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class AnalogStick : public ControlGroup
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@ -152,8 +167,8 @@ public:
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState radius = settings[SETTING_RADIUS]->value;
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ControlState deadzone = settings[SETTING_DEADZONE]->value;
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ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
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ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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ControlState m = controls[4]->control_ref->State();
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ControlState ang = atan2(yy, xx);
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@ -192,7 +207,7 @@ public:
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{
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for (auto& control : controls)
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{
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if (control->control_ref->State() > settings[0]->value) // threshold
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if (control->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
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*buttons |= *bitmasks;
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bitmasks++;
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@ -210,7 +225,7 @@ public:
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const unsigned int trig_count = ((unsigned int)(controls.size() / 2));
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for (unsigned int i = 0; i < trig_count; ++i, ++bitmasks, ++analog)
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{
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if (controls[i]->control_ref->State() > settings[0]->value) // threshold
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if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
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{
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*analog = 1.0;
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*digital |= *bitmasks;
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@ -231,7 +246,7 @@ public:
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void GetState(ControlState* analog)
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{
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const unsigned int trig_count = ((unsigned int)(controls.size()));
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const ControlState deadzone = settings[0]->value;
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const ControlState deadzone = numeric_settings[0]->GetValue();
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for (unsigned int i = 0; i < trig_count; ++i, ++analog)
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*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
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}
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@ -244,7 +259,7 @@ public:
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void GetState(ControlState* const slider)
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{
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const ControlState deadzone = settings[0]->value;
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const ControlState deadzone = numeric_settings[0]->GetValue();
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const ControlState state =
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controls[1]->control_ref->State() - controls[0]->control_ref->State();
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@ -262,7 +277,7 @@ public:
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void GetState(ControlState* axis)
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{
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const ControlState deadzone = settings[0]->value;
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const ControlState deadzone = numeric_settings[0]->GetValue();
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for (unsigned int i = 0; i < 6; i += 2)
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{
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ControlState tmpf = 0;
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@ -293,9 +308,9 @@ public:
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState deadzone = settings[0]->value;
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ControlState circle = settings[1]->value;
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auto const angle = settings[2]->value / 1.8;
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ControlState deadzone = numeric_settings[0]->GetValue();
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ControlState circle = numeric_settings[1]->GetValue();
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auto const angle = numeric_settings[2]->GetValue() / 1.8;
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ControlState m = controls[4]->control_ref->State();
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// deadzone / circle stick code
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@ -386,9 +401,9 @@ public:
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// adjust cursor according to settings
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if (adjusted)
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{
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xx *= (settings[1]->value * 2);
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yy *= (settings[2]->value * 2);
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yy += (settings[0]->value - 0.5);
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xx *= (numeric_settings[1]->GetValue() * 2);
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yy *= (numeric_settings[2]->GetValue() * 2);
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yy += (numeric_settings[0]->GetValue() - 0.5);
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}
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*x = xx;
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