recreate "per pixel depth" option and renamed it to fast depth calculation

This commit is contained in:
degasus
2013-05-09 17:48:48 +02:00
parent c7486609fa
commit 89be1cbf51
5 changed files with 38 additions and 28 deletions

View File

@ -32,7 +32,7 @@
#define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4)
#define PIXELSHADERUID_MAX_VALUES 70
#define PIXELSHADERUID_MAX_VALUES_SAFE 115
#define PIXELSHADERUID_MAX_VALUES_SAFE 116
// Annoying sure, can be removed once we get up to GLSL ~1.3
const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },