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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
DSPSpy: Extract the dsp-interfacing code into a class. Fix colors - that new dark red was almost unreadable. Fix the size of a data cache flush.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3350 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -20,7 +20,7 @@
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// ops actually do.
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// It's very unpolished though
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// Use Dolphin's dsptool to generate a new dsp_code.h.
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// Originally written by duddie and modified by FIRES.
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// Originally written by duddie and modified by FIRES. Then further modified by ector.
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#include <gccore.h>
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#include <malloc.h>
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@ -32,12 +32,10 @@
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#include <time.h>
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#include <fat.h>
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#include <fcntl.h>
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#include <ogc/color.h>
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#include <ogc/consol.h>
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#include <ogc/dsp.h>
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#include <ogc/irq.h>
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#include <ogc/machine/asm.h>
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#include <ogc/machine/processor.h>
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#endif
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@ -51,24 +49,16 @@
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#include "dsp_code.h"
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#include "mem_dump.h"
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// DSPCR bits
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#define DSPCR_DSPRESET 0x0800 // Reset DSP
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#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set
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#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW)
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#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
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#define DSPCR_ARINTMSK 0x0040
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#define DSPCR_ARINT 0x0020
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#define DSPCR_AIINTMSK 0x0010
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#define DSPCR_AIINT 0x0008
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#define DSPCR_HALT 0x0004 // halt DSP
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#define DSPCR_PIINT 0x0002 // assert DSP PI interrupt
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#define DSPCR_RES 0x0001 // reset DSP
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// Communication with the real DSP and with the DSP emulator.
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#include "dsp_interface.h"
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#include "real_dsp.h"
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// #include "virtual_dsp.h"
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// Used for communications with the DSP, such as dumping registers etc.
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u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000)));
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static void *xfb = NULL;
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void (*reload)() = (void(*)())0x80001800;
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void (*reboot)() = (void(*)())0x80001800;
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GXRModeObj *rmode;
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static vu16* const _dspReg = (u16*)0xCC005000;
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@ -104,14 +94,13 @@ u16 dspreg_in[32] = {
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0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
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};*/
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u16 dspreg_out[1000][32];
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u32 padding[1024];
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// UI (interactive register editing)
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u32 ui_mode;
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#define UIM_SEL 1
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#define UIM_EDIT_REG 2
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#define UIM_EDIT_BIN 4
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@ -125,17 +114,7 @@ u16 *reg_value;
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char last_message[20] = "OK";
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// Got regs to draw. Dunno why we need this.
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volatile int regs_refreshed = false;
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// Handler for DSP interrupt.
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static void my__dsp_handler(u32 nIrq, void *pCtx)
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{
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// Acknowledge interrupt?
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_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT)) | DSPCR_DSPINT;
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}
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RealDSP real_dsp;
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// When comparing regs, ignore the loop stack registers.
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bool regs_equal(int reg, u16 value1, u16 value2) {
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@ -153,11 +132,11 @@ void print_reg_block(int x, int y, int sel, const u16 *regs, const u16 *compare_
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{
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// Do not even display the loop stack registers.
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const int reg = j * 8 + i;
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CON_SetColor(sel == reg ? CON_YELLOW : CON_GREEN, CON_BLACK);
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CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN, CON_BLACK);
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CON_Printf(x + j * 8, i + y, "%02x ", reg);
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if (j != 1 || i < 4)
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{
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u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_WHITE : CON_RED;
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u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
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for (int k = 0; k < 4; k++)
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{
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if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
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@ -314,30 +293,6 @@ void init_video(void)
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VIDEO_WaitVSync();
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}
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void my_send_task(void *addr, u16 iram_addr, u16 len, u16 start)
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{
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0x80F3A001);
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while(DSP_CheckMailTo());
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DSP_SendMailTo((u32)addr);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0x80F3C002);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(iram_addr);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0x80F3A002);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(len);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0x80F3B002);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(0x80F3D001);
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while(DSP_CheckMailTo());
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DSP_SendMailTo(start);
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while(DSP_CheckMailTo());
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}
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int main()
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{
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@ -354,14 +309,8 @@ int main()
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for (int j = 0; j < 0x800; j++)
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dspbufU[j] = 0xffffffff;
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_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET;
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_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
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// This code looks odd - shouldn't we initialize level?
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u32 level;
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_CPU_ISR_Disable(level);
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IRQ_Request(IRQ_DSP_DSP, my__dsp_handler, NULL);
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_CPU_ISR_Restore(level);
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// Initialize DSP.
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real_dsp.Init();
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// Initialize FAT so we can write to SD.
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fatInit(8, false);
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@ -390,8 +339,8 @@ int main()
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dspbufC[0x00 + n] = dspreg_in[n];
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DCFlushRange(dspbufC, 0x2000);
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// Then send the code.
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DCFlushRange((void *)dsp_code, 0x1000);
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my_send_task((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code), 0, 4000, 0x10);
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DCFlushRange((void *)dsp_code, 0x2000);
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real_dsp.SendTask((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code), 0, 4000, 0x10);
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}
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else if (mail == 0x8888dead)
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{
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@ -400,14 +349,12 @@ int main()
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while (DSP_CheckMailTo());
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DSP_SendMailTo((u32)tmpBuf);
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while (DSP_CheckMailTo());
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regs_refreshed = false;
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}
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else if (mail == 0x8888beef)
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{
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while (DSP_CheckMailTo());
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DSP_SendMailTo((u32)dspbufP);
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while (DSP_CheckMailTo());
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regs_refreshed = false;
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}
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else if (mail == 0x8888feeb)
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{
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@ -415,7 +362,6 @@ int main()
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DCInvalidateRange(dspbufC, 0x2000);
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for (int i = 0 ; i < 32 ; i++)
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dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
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regs_refreshed = true;
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dsp_steps++;
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@ -427,8 +373,10 @@ int main()
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VIDEO_WaitVSync();
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#ifdef HW_RVL
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PAD_ScanPads();
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if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
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exit(0);
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#ifdef HW_RVL
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WPAD_ScanPads();
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) || (PAD_ButtonsDown(0) & PAD_BUTTON_START))
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exit(0);
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@ -439,10 +387,6 @@ int main()
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CON_Printf(4, 21, "Home to exit");
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CON_Printf(4, 22, "2 to dump results to SD");
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#else
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PAD_ScanPads();
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if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
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exit(0);
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CON_Printf(2, 18, "Controls:");
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CON_Printf(4, 19, "L/R to move");
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CON_Printf(4, 20, "B to start over");
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@ -486,12 +430,7 @@ int main()
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DCFlushRange(dspbufC, 0x2000);
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// Reset the DSP.
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_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET;
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_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
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_dspReg[5] |= DSPCR_RES;
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while (_dspReg[5] & DSPCR_RES)
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;
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_dspReg[9] = 0x63;
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real_dsp.Reset();
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strcpy(last_message, "OK");
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}
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@ -543,11 +482,12 @@ int main()
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}
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// Reset the DSP
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_dspReg[5] = (_dspReg[5]&~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT))|DSPCR_DSPRESET;
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_dspReg[5] = (_dspReg[5]&~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
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reload();
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real_dsp.Reset();
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// Exit
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// Reboot back to Homebrew Channel or whatever started this binary.
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reboot();
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// Will never reach here, but just to be sure..
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exit(0);
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return 0;
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}
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