DSPSpy: Extract the dsp-interfacing code into a class. Fix colors - that new dark red was almost unreadable. Fix the size of a data cache flush.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3350 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-06-07 10:45:13 +00:00
parent d5eb6e089e
commit 89cd1a4a76
6 changed files with 230 additions and 86 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9,00"
Name="DSPSpy" Name="DSPSpy"
ProjectGUID="{3877AA3E-9CC0-4ADF-8E71-272EE4443478}" ProjectGUID="{3877AA3E-9CC0-4ADF-8E71-272EE4443478}"
RootNamespace="DSPSpy" RootNamespace="DSPSpy"
@ -122,6 +122,10 @@
RelativePath=".\ConsoleHelper.h" RelativePath=".\ConsoleHelper.h"
> >
</File> </File>
<File
RelativePath=".\dsp_interface.h"
>
</File>
<File <File
RelativePath=".\main_spy.cpp" RelativePath=".\main_spy.cpp"
> >
@ -134,6 +138,14 @@
RelativePath=".\mem_dump.h" RelativePath=".\mem_dump.h"
> >
</File> </File>
<File
RelativePath=".\real_dsp.cpp"
>
</File>
<File
RelativePath=".\real_dsp.h"
>
</File>
<File <File
RelativePath=".\Stubs.cpp" RelativePath=".\Stubs.cpp"
> >

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@ -0,0 +1,43 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "dsp_interface.h"
void IDSP::SendTask(void *addr, u16 iram_addr, u16 len, u16 start)
{
while (CheckMailTo());
SendMailTo(0x80F3A001);
while (CheckMailTo());
SendMailTo((u32)addr);
while (CheckMailTo());
SendMailTo(0x80F3C002);
while (CheckMailTo());
SendMailTo(iram_addr);
while (CheckMailTo());
SendMailTo(0x80F3A002);
while (CheckMailTo());
SendMailTo(len);
while (CheckMailTo());
SendMailTo(0x80F3B002);
while (CheckMailTo());
SendMailTo(0);
while (CheckMailTo());
SendMailTo(0x80F3D001);
while (CheckMailTo());
SendMailTo(start);
while (CheckMailTo());
}

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@ -0,0 +1,50 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DSP_INTERFACE_H
#define _DSP_INTERFACE_H
#include <gccore.h>
// DSPCR bits
#define DSPCR_DSPRESET 0x0800 // Reset DSP
#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set
#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW)
#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
#define DSPCR_ARINTMSK 0x0040
#define DSPCR_ARINT 0x0020
#define DSPCR_AIINTMSK 0x0010
#define DSPCR_AIINT 0x0008
#define DSPCR_HALT 0x0004 // halt DSP
#define DSPCR_PIINT 0x0002 // assert DSP PI interrupt
#define DSPCR_RES 0x0001 // reset DSP
class IDSP {
public:
virtual ~IDSP() {}
virtual void Init() = 0;
virtual void Reset() = 0;
virtual u32 CheckMailTo() = 0;
virtual void SendMailTo(u32 mail) = 0;
// Yeah, yeah, having a method here makes this not a pure interface - but
// the implementation does nothing but calling the virtual methods above.
void SendTask(void *addr, u16 iram_addr, u16 len, u16 start);
};
#endif // _DSP_INTERFACE_H

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@ -20,7 +20,7 @@
// ops actually do. // ops actually do.
// It's very unpolished though // It's very unpolished though
// Use Dolphin's dsptool to generate a new dsp_code.h. // Use Dolphin's dsptool to generate a new dsp_code.h.
// Originally written by duddie and modified by FIRES. // Originally written by duddie and modified by FIRES. Then further modified by ector.
#include <gccore.h> #include <gccore.h>
#include <malloc.h> #include <malloc.h>
@ -32,12 +32,10 @@
#include <time.h> #include <time.h>
#include <fat.h> #include <fat.h>
#include <fcntl.h> #include <fcntl.h>
#include <ogc/color.h> #include <ogc/color.h>
#include <ogc/consol.h> #include <ogc/consol.h>
#include <ogc/dsp.h>
#include <ogc/irq.h>
#include <ogc/machine/asm.h>
#include <ogc/machine/processor.h>
#ifdef HW_RVL #ifdef HW_RVL
#include <wiiuse/wpad.h> #include <wiiuse/wpad.h>
#endif #endif
@ -51,24 +49,16 @@
#include "dsp_code.h" #include "dsp_code.h"
#include "mem_dump.h" #include "mem_dump.h"
// DSPCR bits // Communication with the real DSP and with the DSP emulator.
#define DSPCR_DSPRESET 0x0800 // Reset DSP #include "dsp_interface.h"
#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set #include "real_dsp.h"
#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW) // #include "virtual_dsp.h"
#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
#define DSPCR_ARINTMSK 0x0040
#define DSPCR_ARINT 0x0020
#define DSPCR_AIINTMSK 0x0010
#define DSPCR_AIINT 0x0008
#define DSPCR_HALT 0x0004 // halt DSP
#define DSPCR_PIINT 0x0002 // assert DSP PI interrupt
#define DSPCR_RES 0x0001 // reset DSP
// Used for communications with the DSP, such as dumping registers etc. // Used for communications with the DSP, such as dumping registers etc.
u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000))); u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000)));
static void *xfb = NULL; static void *xfb = NULL;
void (*reload)() = (void(*)())0x80001800; void (*reboot)() = (void(*)())0x80001800;
GXRModeObj *rmode; GXRModeObj *rmode;
static vu16* const _dspReg = (u16*)0xCC005000; static vu16* const _dspReg = (u16*)0xCC005000;
@ -104,14 +94,13 @@ u16 dspreg_in[32] = {
0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e, 0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
};*/ };*/
u16 dspreg_out[1000][32]; u16 dspreg_out[1000][32];
u32 padding[1024]; u32 padding[1024];
// UI (interactive register editing) // UI (interactive register editing)
u32 ui_mode; u32 ui_mode;
#define UIM_SEL 1 #define UIM_SEL 1
#define UIM_EDIT_REG 2 #define UIM_EDIT_REG 2
#define UIM_EDIT_BIN 4 #define UIM_EDIT_BIN 4
@ -125,17 +114,7 @@ u16 *reg_value;
char last_message[20] = "OK"; char last_message[20] = "OK";
// Got regs to draw. Dunno why we need this. RealDSP real_dsp;
volatile int regs_refreshed = false;
// Handler for DSP interrupt.
static void my__dsp_handler(u32 nIrq, void *pCtx)
{
// Acknowledge interrupt?
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT)) | DSPCR_DSPINT;
}
// When comparing regs, ignore the loop stack registers. // When comparing regs, ignore the loop stack registers.
bool regs_equal(int reg, u16 value1, u16 value2) { bool regs_equal(int reg, u16 value1, u16 value2) {
@ -153,11 +132,11 @@ void print_reg_block(int x, int y, int sel, const u16 *regs, const u16 *compare_
{ {
// Do not even display the loop stack registers. // Do not even display the loop stack registers.
const int reg = j * 8 + i; const int reg = j * 8 + i;
CON_SetColor(sel == reg ? CON_YELLOW : CON_GREEN, CON_BLACK); CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN, CON_BLACK);
CON_Printf(x + j * 8, i + y, "%02x ", reg); CON_Printf(x + j * 8, i + y, "%02x ", reg);
if (j != 1 || i < 4) if (j != 1 || i < 4)
{ {
u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_WHITE : CON_RED; u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
for (int k = 0; k < 4; k++) for (int k = 0; k < 4; k++)
{ {
if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG) if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
@ -314,30 +293,6 @@ void init_video(void)
VIDEO_WaitVSync(); VIDEO_WaitVSync();
} }
void my_send_task(void *addr, u16 iram_addr, u16 len, u16 start)
{
while(DSP_CheckMailTo());
DSP_SendMailTo(0x80F3A001);
while(DSP_CheckMailTo());
DSP_SendMailTo((u32)addr);
while(DSP_CheckMailTo());
DSP_SendMailTo(0x80F3C002);
while(DSP_CheckMailTo());
DSP_SendMailTo(iram_addr);
while(DSP_CheckMailTo());
DSP_SendMailTo(0x80F3A002);
while(DSP_CheckMailTo());
DSP_SendMailTo(len);
while(DSP_CheckMailTo());
DSP_SendMailTo(0x80F3B002);
while(DSP_CheckMailTo());
DSP_SendMailTo(0);
while(DSP_CheckMailTo());
DSP_SendMailTo(0x80F3D001);
while(DSP_CheckMailTo());
DSP_SendMailTo(start);
while(DSP_CheckMailTo());
}
int main() int main()
{ {
@ -354,14 +309,8 @@ int main()
for (int j = 0; j < 0x800; j++) for (int j = 0; j < 0x800; j++)
dspbufU[j] = 0xffffffff; dspbufU[j] = 0xffffffff;
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET; // Initialize DSP.
_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)); real_dsp.Init();
// This code looks odd - shouldn't we initialize level?
u32 level;
_CPU_ISR_Disable(level);
IRQ_Request(IRQ_DSP_DSP, my__dsp_handler, NULL);
_CPU_ISR_Restore(level);
// Initialize FAT so we can write to SD. // Initialize FAT so we can write to SD.
fatInit(8, false); fatInit(8, false);
@ -390,8 +339,8 @@ int main()
dspbufC[0x00 + n] = dspreg_in[n]; dspbufC[0x00 + n] = dspreg_in[n];
DCFlushRange(dspbufC, 0x2000); DCFlushRange(dspbufC, 0x2000);
// Then send the code. // Then send the code.
DCFlushRange((void *)dsp_code, 0x1000); DCFlushRange((void *)dsp_code, 0x2000);
my_send_task((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code), 0, 4000, 0x10); real_dsp.SendTask((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code), 0, 4000, 0x10);
} }
else if (mail == 0x8888dead) else if (mail == 0x8888dead)
{ {
@ -400,14 +349,12 @@ int main()
while (DSP_CheckMailTo()); while (DSP_CheckMailTo());
DSP_SendMailTo((u32)tmpBuf); DSP_SendMailTo((u32)tmpBuf);
while (DSP_CheckMailTo()); while (DSP_CheckMailTo());
regs_refreshed = false;
} }
else if (mail == 0x8888beef) else if (mail == 0x8888beef)
{ {
while (DSP_CheckMailTo()); while (DSP_CheckMailTo());
DSP_SendMailTo((u32)dspbufP); DSP_SendMailTo((u32)dspbufP);
while (DSP_CheckMailTo()); while (DSP_CheckMailTo());
regs_refreshed = false;
} }
else if (mail == 0x8888feeb) else if (mail == 0x8888feeb)
{ {
@ -415,7 +362,6 @@ int main()
DCInvalidateRange(dspbufC, 0x2000); DCInvalidateRange(dspbufC, 0x2000);
for (int i = 0 ; i < 32 ; i++) for (int i = 0 ; i < 32 ; i++)
dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i]; dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
regs_refreshed = true;
dsp_steps++; dsp_steps++;
@ -427,8 +373,10 @@ int main()
VIDEO_WaitVSync(); VIDEO_WaitVSync();
#ifdef HW_RVL
PAD_ScanPads(); PAD_ScanPads();
if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
exit(0);
#ifdef HW_RVL
WPAD_ScanPads(); WPAD_ScanPads();
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) || (PAD_ButtonsDown(0) & PAD_BUTTON_START)) if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) || (PAD_ButtonsDown(0) & PAD_BUTTON_START))
exit(0); exit(0);
@ -439,10 +387,6 @@ int main()
CON_Printf(4, 21, "Home to exit"); CON_Printf(4, 21, "Home to exit");
CON_Printf(4, 22, "2 to dump results to SD"); CON_Printf(4, 22, "2 to dump results to SD");
#else #else
PAD_ScanPads();
if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
exit(0);
CON_Printf(2, 18, "Controls:"); CON_Printf(2, 18, "Controls:");
CON_Printf(4, 19, "L/R to move"); CON_Printf(4, 19, "L/R to move");
CON_Printf(4, 20, "B to start over"); CON_Printf(4, 20, "B to start over");
@ -486,12 +430,7 @@ int main()
DCFlushRange(dspbufC, 0x2000); DCFlushRange(dspbufC, 0x2000);
// Reset the DSP. // Reset the DSP.
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET; real_dsp.Reset();
_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
_dspReg[5] |= DSPCR_RES;
while (_dspReg[5] & DSPCR_RES)
;
_dspReg[9] = 0x63;
strcpy(last_message, "OK"); strcpy(last_message, "OK");
} }
@ -543,11 +482,12 @@ int main()
} }
// Reset the DSP // Reset the DSP
_dspReg[5] = (_dspReg[5]&~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT))|DSPCR_DSPRESET; real_dsp.Reset();
_dspReg[5] = (_dspReg[5]&~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
reload();
// Exit // Reboot back to Homebrew Channel or whatever started this binary.
reboot();
// Will never reach here, but just to be sure..
exit(0); exit(0);
return 0; return 0;
} }

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@ -0,0 +1,68 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <gccore.h>
#include <ogcsys.h>
#include <ogc/dsp.h>
#include <ogc/irq.h>
#include <ogc/machine/asm.h>
#include <ogc/machine/processor.h>
#include "dsp_interface.h"
#include "real_dsp.h"
static vu16* const _dspReg = (u16*)0xCC005000;
// Handler for DSP interrupt.
static void dsp_irq_handler(u32 nIrq, void *pCtx)
{
// Acknowledge interrupt?
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT)) | DSPCR_DSPINT;
}
void RealDSP::Init()
{
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET;
_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
// This code looks odd - shouldn't we initialize level?
u32 level;
_CPU_ISR_Disable(level);
IRQ_Request(IRQ_DSP_DSP, dsp_irq_handler, NULL);
_CPU_ISR_Restore(level);
}
void RealDSP::Reset()
{
// Reset the DSP.
_dspReg[5] = (_dspReg[5] & ~(DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT)) | DSPCR_DSPRESET;
_dspReg[5] = (_dspReg[5] & ~(DSPCR_HALT|DSPCR_AIINT|DSPCR_ARINT|DSPCR_DSPINT));
_dspReg[5] |= DSPCR_RES;
while (_dspReg[5] & DSPCR_RES)
;
_dspReg[9] = 0x63;
}
u32 RealDSP::CheckMailTo()
{
return DSP_CheckMailTo();
}
void RealDSP::SendMailTo(u32 mail)
{
DSP_SendMailTo(mail);
}

31
Source/DSPSpy/real_dsp.h Normal file
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@ -0,0 +1,31 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _REAL_DSP_H
#define _REAL_DSP_H
#include "dsp_interface.h"
class RealDSP : public IDSP {
public:
virtual void Init();
virtual void Reset();
virtual u32 CheckMailTo();
virtual void SendMailTo(u32 mail);
};
#endif // _REAL_DSP_H