mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Using glMapBufferRange to read back the contents of the SSBO is extremely slow on NVIDIA drivers. This is more noticeable at higher internal resolutions. Using glGetBufferSubData instead does not seem to exhibit this slowdown.
This commit is contained in:
@ -60,6 +60,7 @@ namespace DriverDetails
|
||||
{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
|
||||
{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
|
||||
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
|
||||
{OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOWGETBUFFERSUBDATA, -1.0, -1.0, true},
|
||||
};
|
||||
|
||||
static std::map<Bug, BugInfo> m_bugs;
|
||||
|
Reference in New Issue
Block a user