Remove all remaining volatile qualifiers

This commit is contained in:
JosJuice
2021-05-13 19:30:30 +02:00
parent 41befc21cd
commit 8a0f5ea04a
11 changed files with 229 additions and 178 deletions

View File

@ -43,7 +43,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
bool PerfQuery::IsFlushed() const
{
return 0 == m_query_count;
return m_query_count.load(std::memory_order_relaxed) == 0;
}
// TODO: could selectively flush things, but I don't think that will do much
@ -54,8 +54,9 @@ void PerfQuery::FlushResults()
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill(std::begin(m_results), std::end(m_results), 0);
m_query_count.store(0, std::memory_order_relaxed);
for (size_t i = 0; i < m_results.size(); ++i)
m_results[i].store(0, std::memory_order_relaxed);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)
@ -64,19 +65,20 @@ u32 PerfQuery::GetQueryResult(PerfQueryType type)
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
{
result = m_results[PQG_ZCOMP_ZCOMPLOC];
result = m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
}
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
{
result = m_results[PQG_ZCOMP];
result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed);
}
else if (type == PQ_BLEND_INPUT)
{
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed) +
m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
}
else if (type == PQ_EFB_COPY_CLOCKS)
{
result = m_results[PQG_EFB_COPY_CLOCKS];
result = m_results[PQG_EFB_COPY_CLOCKS].load(std::memory_order_relaxed);
}
return result;
@ -97,11 +99,13 @@ PerfQueryGL::~PerfQueryGL()
void PerfQueryGL::EnableQuery(PerfQueryGroup type)
{
const u32 query_count = m_query_count.load(std::memory_order_relaxed);
// Is this sane?
if (m_query_count > m_query_buffer.size() / 2)
if (query_count > m_query_buffer.size() / 2)
WeakFlush();
if (m_query_buffer.size() == m_query_count)
if (m_query_buffer.size() == query_count)
{
FlushOne();
// ERROR_LOG_FMT(VIDEO, "Flushed query buffer early!");
@ -110,12 +114,12 @@ void PerfQueryGL::EnableQuery(PerfQueryGroup type)
// start query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
auto& entry = m_query_buffer[(m_query_read_pos + query_count) % m_query_buffer.size()];
glBeginQuery(m_query_type, entry.query_id);
entry.query_type = type;
++m_query_count;
m_query_count.fetch_add(1, std::memory_order_relaxed);
}
}
void PerfQueryGL::DisableQuery(PerfQueryGroup type)
@ -164,10 +168,10 @@ void PerfQueryGL::FlushOne()
if (g_ActiveConfig.iMultisamples > 1)
result /= g_ActiveConfig.iMultisamples;
m_results[entry.query_type] += result;
m_results[entry.query_type].fetch_add(result, std::memory_order_relaxed);
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
--m_query_count;
m_query_count.fetch_sub(1, std::memory_order_relaxed);
}
// TODO: could selectively flush things, but I don't think that will do much
@ -191,11 +195,12 @@ PerfQueryGLESNV::~PerfQueryGLESNV()
void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type)
{
const u32 query_count = m_query_count.load(std::memory_order_relaxed);
// Is this sane?
if (m_query_count > m_query_buffer.size() / 2)
if (query_count > m_query_buffer.size() / 2)
WeakFlush();
if (m_query_buffer.size() == m_query_count)
if (m_query_buffer.size() == query_count)
{
FlushOne();
// ERROR_LOG_FMT(VIDEO, "Flushed query buffer early!");
@ -204,12 +209,12 @@ void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type)
// start query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
auto& entry = m_query_buffer[(m_query_read_pos + query_count) % m_query_buffer.size()];
glBeginOcclusionQueryNV(entry.query_id);
entry.query_type = type;
++m_query_count;
m_query_count.fetch_add(1, std::memory_order_relaxed);
}
}
void PerfQueryGLESNV::DisableQuery(PerfQueryGroup type)
@ -251,11 +256,13 @@ void PerfQueryGLESNV::FlushOne()
// NOTE: Reported pixel metrics should be referenced to native resolution
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
m_results[entry.query_type] += static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
m_results[entry.query_type].fetch_add(static_cast<u32>(native_res_result),
std::memory_order_relaxed);
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
--m_query_count;
m_query_count.fetch_sub(1, std::memory_order_relaxed);
}
// TODO: could selectively flush things, but I don't think that will do much