More AX Wii work - ax parsing corrected (hopefully), still no sound :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-09 18:38:15 +00:00
parent 860ffe9541
commit 8a0fea72e6
10 changed files with 850 additions and 370 deletions

View File

@ -20,6 +20,7 @@
#include "UCodes.h"
#include "UCode_AX.h"
#include "UCode_AXWii.h"
#include "UCode_Zelda.h"
#include "UCode_Jac.h"
#include "UCode_ROM.h"
@ -72,8 +73,8 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
return new CUCode_Zelda(_rMailHandler);
case 0x347112ba: // raving rabbits
DebugLog("Wii - AX chosen");
return new CUCode_AX(_rMailHandler, true);
DebugLog("Wii - AXWii chosen");
return new CUCode_AXWii(_rMailHandler);
default:
PanicAlert("Unknown ucode (CRC = %08x) - forcing AX", _CRC);