VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath

This commit is contained in:
iwubcode
2020-05-03 12:49:46 -05:00
parent 0fe6081680
commit 8a1539f948
2 changed files with 11 additions and 10 deletions

View File

@ -14,6 +14,9 @@
enum class TextureFormat;
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id);
class HiresTexture
{
public:
@ -54,8 +57,6 @@ private:
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
static std::set<std::string> GetTextureDirectories(const std::string& game_id);
HiresTexture() {}
bool m_has_arbitrary_mipmaps;
};