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VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
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@ -14,6 +14,9 @@
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enum class TextureFormat;
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id);
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class HiresTexture
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{
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public:
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@ -54,8 +57,6 @@ private:
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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static std::set<std::string> GetTextureDirectories(const std::string& game_id);
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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};
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