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VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
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@ -87,7 +87,8 @@ void HiresTexture::Update()
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}
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}
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::set<std::string> texture_directories = GetTextureDirectories(game_id);
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const std::set<std::string> texture_directories =
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GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
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const std::vector<std::string> extensions{".png", ".dds"};
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const std::vector<std::string> extensions{".png", ".dds"};
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for (const auto& texture_directory : texture_directories)
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for (const auto& texture_directory : texture_directories)
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@ -454,10 +455,11 @@ bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
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return true;
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return true;
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}
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}
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std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& game_id)
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id)
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{
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{
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std::set<std::string> result;
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std::set<std::string> result;
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const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
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const std::string texture_directory = root_directory + game_id;
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if (File::Exists(texture_directory))
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if (File::Exists(texture_directory))
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{
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{
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@ -466,8 +468,7 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
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else
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else
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{
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{
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// If there's no directory with the region-specific ID, look for a 3-character region-free one
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// If there's no directory with the region-specific ID, look for a 3-character region-free one
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const std::string region_free_directory =
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const std::string region_free_directory = root_directory + game_id.substr(0, 3);
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File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
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if (File::Exists(region_free_directory))
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if (File::Exists(region_free_directory))
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{
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{
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@ -482,7 +483,6 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
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};
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};
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// Look for any other directories that might be specific to the given gameid
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// Look for any other directories that might be specific to the given gameid
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const auto root_directory = File::GetUserPath(D_HIRESTEXTURES_IDX);
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const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
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const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
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for (const auto& file : files)
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for (const auto& file : files)
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{
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{
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@ -490,8 +490,8 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
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{
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{
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// The following code is used to calculate the top directory
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// The following code is used to calculate the top directory
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// of a found gameid.txt file
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// of a found gameid.txt file
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// ex: <dolphin dir>/Load/Textures/My folder/gameids/<gameid>.txt
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// ex: <root directory>/My folder/gameids/<gameid>.txt
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// would insert "<dolphin dir>/Load/Textures/My folder"
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// would insert "<root directory>/My folder"
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const auto directory_path = file.substr(root_directory.size());
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const auto directory_path = file.substr(root_directory.size());
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const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
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const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
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result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
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result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
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@ -14,6 +14,9 @@
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enum class TextureFormat;
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enum class TextureFormat;
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id);
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class HiresTexture
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class HiresTexture
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{
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{
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public:
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public:
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@ -54,8 +57,6 @@ private:
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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static void Prefetch();
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static std::set<std::string> GetTextureDirectories(const std::string& game_id);
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HiresTexture() {}
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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bool m_has_arbitrary_mipmaps;
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};
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};
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