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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's "graphics api abstraction layer", which has slowly formed over the last decade or two. Most of the work was done previously with the introduction of the various "AbstractX" classes, associated with texture cache cleanups and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal). We are simply taking the last step and yeeting these functions out of Renderer. This "AbstractGfx" class is now completely agnostic of any details from the flipper/hollywood GPU we are emulating, though somewhat specialized. (Will not build, this commit only contains changes outside VideoBackends)
This commit is contained in:
@ -8,6 +8,7 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/FrameDumper.h"
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#include "VideoCommon/OnScreenUI.h"
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#include "VideoCommon/PostProcessing.h"
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@ -47,6 +48,9 @@ bool Presenter::Initialize()
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if (!m_onscreen_ui->Initialize(m_backbuffer_width, m_backbuffer_height, m_backbuffer_scale))
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return false;
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if (!g_gfx->IsHeadless())
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SetBackbuffer(g_gfx->GetSurfaceInfo());
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return true;
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}
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@ -57,13 +61,12 @@ void Presenter::SetBackbuffer(int backbuffer_width, int backbuffer_height)
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UpdateDrawRectangle();
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}
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void Presenter::SetBackbuffer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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AbstractTextureFormat backbuffer_format)
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void Presenter::SetBackbuffer(SurfaceInfo info)
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{
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m_backbuffer_width = backbuffer_width;
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m_backbuffer_height = backbuffer_height;
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m_backbuffer_scale = backbuffer_scale;
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m_backbuffer_format = backbuffer_format;
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m_backbuffer_width = info.width;
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m_backbuffer_height = info.height;
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m_backbuffer_scale = info.scale;
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m_backbuffer_format = info.format;
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UpdateDrawRectangle();
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}
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@ -74,14 +77,14 @@ void Presenter::CheckForConfigChanges(u32 changed_bits)
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if (m_post_processor->GetConfig()->GetShader() != g_ActiveConfig.sPostProcessingShader)
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{
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// The existing shader must not be in use when it's destroyed
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g_renderer->WaitForGPUIdle();
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g_gfx->WaitForGPUIdle();
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m_post_processor->RecompileShader();
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}
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// Stereo mode change requires recompiling our post processing pipeline and imgui pipelines for
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// rendering the UI.
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if (changed_bits & Renderer::ConfigChangeBits::CONFIG_CHANGE_BIT_STEREO_MODE)
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if (changed_bits & ConfigChangeBits::CONFIG_CHANGE_BIT_STEREO_MODE)
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{
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m_onscreen_ui->RecompileImGuiPipeline();
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m_post_processor->RecompilePipeline();
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@ -90,24 +93,24 @@ void Presenter::CheckForConfigChanges(u32 changed_bits)
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void Presenter::BeginUIFrame()
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{
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if (g_renderer->IsHeadless())
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if (g_gfx->IsHeadless())
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return;
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g_renderer->BeginUtilityDrawing();
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g_renderer->BindBackbuffer({0.0f, 0.0f, 0.0f, 1.0f});
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g_gfx->BeginUtilityDrawing();
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g_gfx->BindBackbuffer({0.0f, 0.0f, 0.0f, 1.0f});
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}
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void Presenter::EndUIFrame()
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{
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m_onscreen_ui->Finalize();
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if (g_renderer->IsHeadless())
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if (g_gfx->IsHeadless())
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{
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m_onscreen_ui->DrawImGui();
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std::lock_guard<std::mutex> guard(m_swap_mutex);
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g_renderer->PresentBackbuffer();
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g_renderer->EndUtilityDrawing();
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g_gfx->PresentBackbuffer();
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g_gfx->EndUtilityDrawing();
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}
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m_onscreen_ui->BeginImGuiFrame(m_backbuffer_width, m_backbuffer_height);
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@ -392,7 +395,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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{
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if (!g_ActiveConfig.backend_info.bSupportsPostProcessing)
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{
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g_renderer->ShowImage(source_texture, source_rc);
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g_gfx->ShowImage(source_texture, source_rc);
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return;
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}
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@ -400,13 +403,13 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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g_ActiveConfig.backend_info.bUsesExplictQuadBuffering)
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{
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// Quad-buffered stereo is annoying on GL.
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g_renderer->SelectLeftBuffer();
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g_gfx->SelectLeftBuffer();
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m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0);
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g_renderer->SelectRightBuffer();
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g_gfx->SelectRightBuffer();
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m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1);
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g_renderer->SelectMainBuffer();
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g_gfx->SelectMainBuffer();
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}
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else if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
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g_ActiveConfig.stereo_mode == StereoMode::TAB)
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@ -436,7 +439,7 @@ bool Presenter::SubmitXFB(RcTcacheEntry xfb_entry, MathUtil::Rectangle<int>& xfb
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if (g_frame_dumper->IsFrameDumping())
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{
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MathUtil::Rectangle<int> target_rect;
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if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_renderer->IsHeadless())
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if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
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{
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target_rect = GetTargetRectangle();
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}
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@ -469,10 +472,10 @@ void Presenter::Present()
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m_onscreen_ui->Finalize();
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// Render the XFB to the screen.
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g_renderer->BeginUtilityDrawing();
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if (!g_renderer->IsHeadless())
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g_gfx->BeginUtilityDrawing();
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if (!g_gfx->IsHeadless())
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{
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g_renderer->BindBackbuffer({{0.0f, 0.0f, 0.0f, 1.0f}});
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g_gfx->BindBackbuffer({{0.0f, 0.0f, 0.0f, 1.0f}});
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UpdateDrawRectangle();
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@ -488,7 +491,7 @@ void Presenter::Present()
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// Present to the window system.
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{
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std::lock_guard<std::mutex> guard(m_swap_mutex);
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g_renderer->PresentBackbuffer();
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g_gfx->PresentBackbuffer();
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}
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// Update the window size based on the frame that was just rendered.
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@ -498,7 +501,7 @@ void Presenter::Present()
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m_onscreen_ui->BeginImGuiFrame(m_backbuffer_width, m_backbuffer_height);
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g_renderer->EndUtilityDrawing();
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g_gfx->EndUtilityDrawing();
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}
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void Presenter::SetKeyMap(std::span<std::array<int, 2>> key_map)
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