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Core: Add option to force linear texture filtering.
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@ -107,8 +107,8 @@ const Info<bool> GFX_MODS_ENABLE{{System::GFX, "Settings", "EnableMods"}, false}
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// Graphics.Enhancements
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const Info<bool> GFX_ENHANCE_FORCE_FILTERING{{System::GFX, "Enhancements", "ForceFiltering"},
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false};
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const Info<TextureFilteringMode> GFX_ENHANCE_FORCE_TEXTURE_FILTERING{
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{System::GFX, "Enhancements", "ForceTextureFiltering"}, TextureFilteringMode::Default};
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const Info<int> GFX_ENHANCE_MAX_ANISOTROPY{{System::GFX, "Enhancements", "MaxAnisotropy"}, 0};
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const Info<std::string> GFX_ENHANCE_POST_SHADER{
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{System::GFX, "Enhancements", "PostProcessingShader"}, ""};
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