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Core: Add option to force linear texture filtering.
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@ -872,7 +872,7 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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packet >> m_net_settings.fast_depth_calc;
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packet >> m_net_settings.enable_pixel_lighting;
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packet >> m_net_settings.widescreen_hack;
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packet >> m_net_settings.force_filtering;
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packet >> m_net_settings.force_texture_filtering;
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packet >> m_net_settings.max_anisotropy;
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packet >> m_net_settings.force_true_color;
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packet >> m_net_settings.disable_copy_filter;
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