Core: Add option to force linear texture filtering.

This commit is contained in:
Admiral H. Curtiss
2022-11-14 06:01:19 +01:00
parent abf08b5869
commit 8a3b8a925e
12 changed files with 90 additions and 39 deletions

View File

@ -13,6 +13,7 @@
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/Sram.h"
#include "VideoCommon/VideoConfig.h"
namespace DiscIO
{
@ -82,7 +83,7 @@ struct NetSettings
bool fast_depth_calc = false;
bool enable_pixel_lighting = false;
bool widescreen_hack = false;
bool force_filtering = false;
TextureFilteringMode force_texture_filtering = TextureFilteringMode::Default;
int max_anisotropy = 0;
bool force_true_color = false;
bool disable_copy_filter = false;