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Core: Add option to force linear texture filtering.
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@ -13,6 +13,7 @@
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/Sram.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DiscIO
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{
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@ -82,7 +83,7 @@ struct NetSettings
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bool fast_depth_calc = false;
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bool enable_pixel_lighting = false;
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bool widescreen_hack = false;
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bool force_filtering = false;
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TextureFilteringMode force_texture_filtering = TextureFilteringMode::Default;
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int max_anisotropy = 0;
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bool force_true_color = false;
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bool disable_copy_filter = false;
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