Core: Add option to force linear texture filtering.

This commit is contained in:
Admiral H. Curtiss
2022-11-14 06:01:19 +01:00
parent abf08b5869
commit 8a3b8a925e
12 changed files with 90 additions and 39 deletions

View File

@ -1336,7 +1336,7 @@ bool NetPlayServer::SetupNetSettings()
settings.fast_depth_calc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
settings.enable_pixel_lighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
settings.widescreen_hack = Config::Get(Config::GFX_WIDESCREEN_HACK);
settings.force_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
settings.force_texture_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
settings.max_anisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
settings.force_true_color = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
settings.disable_copy_filter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
@ -1539,7 +1539,7 @@ bool NetPlayServer::StartGame()
spac << m_settings.fast_depth_calc;
spac << m_settings.enable_pixel_lighting;
spac << m_settings.widescreen_hack;
spac << m_settings.force_filtering;
spac << m_settings.force_texture_filtering;
spac << m_settings.max_anisotropy;
spac << m_settings.force_true_color;
spac << m_settings.disable_copy_filter;