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Core: Add option to force linear texture filtering.
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@ -1336,7 +1336,7 @@ bool NetPlayServer::SetupNetSettings()
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settings.fast_depth_calc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
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settings.enable_pixel_lighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
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settings.widescreen_hack = Config::Get(Config::GFX_WIDESCREEN_HACK);
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settings.force_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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settings.force_texture_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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settings.max_anisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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settings.force_true_color = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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settings.disable_copy_filter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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@ -1539,7 +1539,7 @@ bool NetPlayServer::StartGame()
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spac << m_settings.fast_depth_calc;
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spac << m_settings.enable_pixel_lighting;
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spac << m_settings.widescreen_hack;
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spac << m_settings.force_filtering;
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spac << m_settings.force_texture_filtering;
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spac << m_settings.max_anisotropy;
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spac << m_settings.force_true_color;
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spac << m_settings.disable_copy_filter;
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