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Core: Add option to force linear texture filtering.
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@ -7,6 +7,7 @@
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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@ -16,6 +17,7 @@
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#include "DolphinQt/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt/Config/Graphics/GraphicsRadio.h"
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#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
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@ -81,8 +83,19 @@ void EnhancementsWidget::CreateWidgets()
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m_scaled_efb_copy = new GraphicsBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED);
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m_per_pixel_lighting =
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new GraphicsBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING);
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m_force_texture_filtering =
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new GraphicsBool(tr("Force Texture Filtering"), Config::GFX_ENHANCE_FORCE_FILTERING);
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const std::array<const char*, 3> texture_filtering_modes = {{
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QT_TR_NOOP("Default"),
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QT_TR_NOOP("Force Nearest"),
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QT_TR_NOOP("Force Linear"),
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}};
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for (size_t i = 0; i < texture_filtering_modes.size(); ++i)
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{
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m_force_texture_filtering[i] =
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new GraphicsRadioInt(tr(texture_filtering_modes[i]),
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Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING, static_cast<int>(i));
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}
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m_widescreen_hack = new GraphicsBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
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m_disable_fog = new GraphicsBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
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m_force_24bit_color =
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@ -92,25 +105,45 @@ void EnhancementsWidget::CreateWidgets()
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m_arbitrary_mipmap_detection = new GraphicsBool(tr("Arbitrary Mipmap Detection"),
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Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), 1, 0);
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enhancements_layout->addWidget(m_aa_combo, 1, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), 2, 0);
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enhancements_layout->addWidget(m_af_combo, 2, 1, 1, -1);
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int row = 0;
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), row, 0);
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enhancements_layout->addWidget(m_ir_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), 4, 0);
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enhancements_layout->addWidget(m_pp_effect, 4, 1);
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enhancements_layout->addWidget(m_configure_pp_effect, 4, 2);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), row, 0);
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enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_scaled_efb_copy, 5, 0);
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enhancements_layout->addWidget(m_per_pixel_lighting, 5, 1);
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enhancements_layout->addWidget(m_force_texture_filtering, 6, 0);
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enhancements_layout->addWidget(m_widescreen_hack, 6, 1);
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enhancements_layout->addWidget(m_disable_fog, 7, 0);
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enhancements_layout->addWidget(m_force_24bit_color, 7, 1);
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enhancements_layout->addWidget(m_disable_copy_filter, 8, 0);
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enhancements_layout->addWidget(m_arbitrary_mipmap_detection, 8, 1);
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enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), row, 0);
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enhancements_layout->addWidget(m_af_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
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auto* force_filtering_box = new QHBoxLayout();
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for (size_t i = 0; i < texture_filtering_modes.size(); ++i)
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force_filtering_box->addWidget(m_force_texture_filtering[i]);
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enhancements_layout->addLayout(force_filtering_box, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), row, 0);
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enhancements_layout->addWidget(m_pp_effect, row, 1);
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enhancements_layout->addWidget(m_configure_pp_effect, row, 2);
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++row;
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enhancements_layout->addWidget(m_scaled_efb_copy, row, 0);
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enhancements_layout->addWidget(m_per_pixel_lighting, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_widescreen_hack, row, 0);
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enhancements_layout->addWidget(m_force_24bit_color, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_disable_fog, row, 0);
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enhancements_layout->addWidget(m_arbitrary_mipmap_detection, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_disable_copy_filter, row, 0);
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++row;
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -352,11 +385,10 @@ void EnhancementsWidget::AddDescriptions()
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"quality by reducing color banding.<br><br>Has no impact on performance and causes "
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"few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
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"checked.</dolphin_emphasis>");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] =
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QT_TR_NOOP("Filters all textures, including any that the game explicitly set as "
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"unfiltered.<br><br>May improve quality of certain textures in some games, but "
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"will cause issues in others.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Override the texture scaling filter selected by the game.<br><br>Any option "
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"except 'Default' will alter the look of the game's textures and may cause "
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"issues.<br><br><dolphin_emphasis>If unsure, leave this on 'Default'.</dolphin_emphasis>");
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static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP(
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"Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no "
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@ -394,7 +426,8 @@ void EnhancementsWidget::AddDescriptions()
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m_force_24bit_color->SetDescription(tr(TR_FORCE_24BIT_DESCRIPTION));
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m_force_texture_filtering->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
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for (size_t i = 0; i < m_force_texture_filtering.size(); ++i)
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m_force_texture_filtering[i]->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
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m_disable_copy_filter->SetDescription(tr(TR_DISABLE_COPY_FILTER_DESCRIPTION));
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