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Core: Add option to force linear texture filtering.
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@ -3,10 +3,13 @@
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#pragma once
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#include <array>
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#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
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class GraphicsBool;
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class GraphicsChoice;
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class GraphicsRadioInt;
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class GraphicsSlider;
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class GraphicsWindow;
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class QCheckBox;
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@ -39,7 +42,7 @@ private:
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QPushButton* m_configure_pp_effect;
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GraphicsBool* m_scaled_efb_copy;
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GraphicsBool* m_per_pixel_lighting;
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GraphicsBool* m_force_texture_filtering;
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std::array<GraphicsRadioInt*, 3> m_force_texture_filtering;
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GraphicsBool* m_widescreen_hack;
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GraphicsBool* m_disable_fog;
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GraphicsBool* m_force_24bit_color;
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