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Core: Add option to force linear texture filtering.
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@ -1001,7 +1001,13 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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state.Generate(bpmem, index);
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// Force texture filtering config option.
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if (g_ActiveConfig.bForceFiltering)
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if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Nearest)
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{
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state.tm0.min_filter = FilterMode::Near;
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state.tm0.mag_filter = FilterMode::Near;
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state.tm0.mipmap_filter = FilterMode::Near;
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}
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else if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Linear)
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{
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state.tm0.min_filter = FilterMode::Linear;
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state.tm0.mag_filter = FilterMode::Linear;
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