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Core: Add option to force linear texture filtering.
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@ -45,6 +45,13 @@ enum class ShaderCompilationMode : int
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AsynchronousSkipRendering
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};
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enum class TextureFilteringMode : int
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{
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Default,
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Nearest,
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Linear,
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};
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enum class TriState : int
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{
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Off,
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@ -72,7 +79,7 @@ struct VideoConfig final
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u32 iMultisamples = 0;
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bool bSSAA = false;
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int iEFBScale = 0;
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bool bForceFiltering = false;
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TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
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int iMaxAnisotropy = 0;
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std::string sPostProcessingShader;
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bool bForceTrueColor = false;
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