glsl: remove usage of old texture2D* function

This commit is contained in:
degasus
2013-01-19 11:07:06 +01:00
parent d73c950623
commit 8a6f747408
6 changed files with 10 additions and 10 deletions

View File

@ -33,12 +33,12 @@
#define TEX2D GL_TEXTURE_2D
#define PREC "highp"
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#define TEXFUNC "texture"
#else
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define PREC
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#define TEXFUNC "texture"
#endif

View File

@ -146,7 +146,7 @@ static const char *s_fragmentShaderSrc =
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
"void main(void) {\n"
" ocol0 = texture2D(samp8,uv0) * color;\n"
" ocol0 = texture(samp8,uv0) * color;\n"
"}\n";

View File

@ -484,7 +484,7 @@ TextureCache::TextureCache()
"void main(){\n"
" vec4 Temp0, Temp1;\n"
" vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n"
" Temp0 = texture2DRect(samp9, uv0);\n"
" Temp0 = texture(samp9, uv0);\n"
" Temp0 = Temp0 * colmat[5];\n"
" Temp0 = Temp0 + K0;\n"
" Temp0 = floor(Temp0);\n"
@ -513,7 +513,7 @@ TextureCache::TextureCache()
" vec4 R0, R1, R2;\n"
" vec4 K0 = vec4(255.99998474121, 0.003921568627451, 256.0, 0.0);\n"
" vec4 K1 = vec4(15.0, 0.066666666666, 0.0, 0.0);\n"
" R2 = texture2DRect(samp9, uv0);\n"
" R2 = texture(samp9, uv0);\n"
" R0.x = R2.x * K0.x;\n"
" R0.x = floor(R0).x;\n"
" R0.yzw = (R0 - R0.x).yzw;\n"

View File

@ -78,8 +78,8 @@ void CreatePrograms()
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
" vec3 c1 = texture2DRect(samp9, uv0 + vec2(1.0, 0.0)).rgb;\n"
" vec3 c0 = texture(samp9, uv0).rgb;\n"
" vec3 c1 = texture(samp9, uv0 + vec2(1.0, 0.0)).rgb;\n"
" vec3 c01 = (c0 + c1) * 0.5;\n"
" vec3 y_const = vec3(0.257,0.504,0.098);\n"
" vec3 u_const = vec3(-0.148,-0.291,0.439);\n"
@ -98,7 +98,7 @@ void CreatePrograms()
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
" vec4 c0 = texture(samp9, uv0).rgba;\n"
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164f * (y - 0.0625f);\n"