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glsl: remove usage of old texture2D* function
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@ -33,12 +33,12 @@
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#define TEX2D GL_TEXTURE_2D
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#define PREC "highp"
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#define TEXTYPE "sampler2D"
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#define TEXFUNC "texture2D"
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#define TEXFUNC "texture"
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#else
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define PREC
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#define TEXFUNC "texture"
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#endif
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