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glsl: remove usage of old texture2D* function
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@ -484,7 +484,7 @@ TextureCache::TextureCache()
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"void main(){\n"
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" vec4 Temp0, Temp1;\n"
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" vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n"
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" Temp0 = texture2DRect(samp9, uv0);\n"
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" Temp0 = texture(samp9, uv0);\n"
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" Temp0 = Temp0 * colmat[5];\n"
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" Temp0 = Temp0 + K0;\n"
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" Temp0 = floor(Temp0);\n"
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@ -513,7 +513,7 @@ TextureCache::TextureCache()
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" vec4 R0, R1, R2;\n"
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" vec4 K0 = vec4(255.99998474121, 0.003921568627451, 256.0, 0.0);\n"
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" vec4 K1 = vec4(15.0, 0.066666666666, 0.0, 0.0);\n"
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" R2 = texture2DRect(samp9, uv0);\n"
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" R2 = texture(samp9, uv0);\n"
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" R0.x = R2.x * K0.x;\n"
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" R0.x = floor(R0).x;\n"
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" R0.yzw = (R0 - R0.x).yzw;\n"
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