glsl: remove usage of old texture2D* function

This commit is contained in:
degasus
2013-01-19 11:07:06 +01:00
parent d73c950623
commit 8a6f747408
6 changed files with 10 additions and 10 deletions

View File

@ -78,8 +78,8 @@ void CreatePrograms()
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
" vec3 c1 = texture2DRect(samp9, uv0 + vec2(1.0, 0.0)).rgb;\n"
" vec3 c0 = texture(samp9, uv0).rgb;\n"
" vec3 c1 = texture(samp9, uv0 + vec2(1.0, 0.0)).rgb;\n"
" vec3 c01 = (c0 + c1) * 0.5;\n"
" vec3 y_const = vec3(0.257,0.504,0.098);\n"
" vec3 u_const = vec3(-0.148,-0.291,0.439);\n"
@ -98,7 +98,7 @@ void CreatePrograms()
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
" vec4 c0 = texture(samp9, uv0).rgba;\n"
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164f * (y - 0.0625f);\n"