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Made the OpenGL iLog setting changeable from the debugging window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,7 +26,7 @@ struct FRAGMENTSHADER
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{
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FRAGMENTSHADER() : glprogid(0) { }
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GLuint glprogid; // opengl program id
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#ifdef _DEBUG
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string strprog;
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#endif
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};
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