mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this. Also update the license header to show Git instead of SVN. Got rid of some trailing spaces/tabs too.
This commit is contained in:
@ -34,7 +34,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
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std::map<std::string, int> name_counts;
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if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
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{
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{
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// joysticks
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for(int i = 0; i < SDL_NumJoysticks(); ++i)
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{
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@ -49,7 +49,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
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delete js;
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}
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}
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}
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}
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}
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Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
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@ -63,7 +63,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
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// "why don't my 360 gamepad triggers/rumble work correctly"
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#ifdef _WIN32
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// checking the name is probably good (and hacky) enough
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// but i'll double check with the num of buttons/axes
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// but I'll double check with the num of buttons/axes
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std::string lcasename = GetName();
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std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
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@ -204,7 +204,9 @@ void Joystick::ConstantEffect::SetState(const ControlState state)
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m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
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}
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else
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{
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.constant.level;
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m_effect.effect.constant.level = state * 0x7FFF;
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@ -220,7 +222,9 @@ void Joystick::RampEffect::SetState(const ControlState state)
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m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
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}
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else
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{
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.ramp.start;
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m_effect.effect.ramp.start = state * 0x7FFF;
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@ -235,15 +239,17 @@ void Joystick::SineEffect::SetState(const ControlState state)
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m_effect.effect.type = SDL_HAPTIC_SINE;
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m_effect.effect.periodic.length = 250;
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}
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else {
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else
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{
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.periodic.magnitude;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.magnitude = state * 0x5000;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 500;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 500;
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if (old != m_effect.effect.periodic.magnitude)
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m_effect.changed = true;
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}
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@ -255,15 +261,17 @@ void Joystick::SquareEffect::SetState(const ControlState state)
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m_effect.effect.type = SDL_HAPTIC_SQUARE;
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m_effect.effect.periodic.length = 250;
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}
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else {
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else
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{
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.periodic.magnitude;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.magnitude = state * 0x5000;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 100;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 100;
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if (old != m_effect.effect.periodic.magnitude)
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m_effect.changed = true;
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}
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@ -275,15 +283,17 @@ void Joystick::TriangleEffect::SetState(const ControlState state)
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m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
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m_effect.effect.periodic.length = 250;
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}
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else {
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else
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{
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.periodic.magnitude;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.period = 5;
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m_effect.effect.periodic.magnitude = state * 0x5000;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 100;
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 100;
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if (old != m_effect.effect.periodic.magnitude)
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m_effect.changed = true;
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}
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@ -316,7 +326,9 @@ bool Joystick::UpdateOutput()
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else // effect is already uploaded
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{
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if (i->effect.type) // if ouputstate >0
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{
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SDL_HapticUpdateEffect(m_haptic, i->id, &i->effect); // update the effect
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}
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else
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{
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SDL_HapticStopEffect(m_haptic, i->id); // else, stop and remove the effect
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