Kill off dangling else's in the InputCommon project.

Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
This commit is contained in:
Lioncash
2013-04-14 22:53:10 -04:00
parent b91930a2d4
commit 8a9fcd3014
10 changed files with 148 additions and 69 deletions

View File

@ -34,7 +34,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
std::map<std::string, int> name_counts;
if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
{
{
// joysticks
for(int i = 0; i < SDL_NumJoysticks(); ++i)
{
@ -49,7 +49,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
delete js;
}
}
}
}
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
@ -63,7 +63,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
// "why don't my 360 gamepad triggers/rumble work correctly"
#ifdef _WIN32
// checking the name is probably good (and hacky) enough
// but i'll double check with the num of buttons/axes
// but I'll double check with the num of buttons/axes
std::string lcasename = GetName();
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
@ -204,7 +204,9 @@ void Joystick::ConstantEffect::SetState(const ControlState state)
m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.constant.level;
m_effect.effect.constant.level = state * 0x7FFF;
@ -220,7 +222,9 @@ void Joystick::RampEffect::SetState(const ControlState state)
m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.ramp.start;
m_effect.effect.ramp.start = state * 0x7FFF;
@ -235,15 +239,17 @@ void Joystick::SineEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_SINE;
m_effect.effect.periodic.length = 250;
}
else {
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 500;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 500;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@ -255,15 +261,17 @@ void Joystick::SquareEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_SQUARE;
m_effect.effect.periodic.length = 250;
}
else {
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@ -275,15 +283,17 @@ void Joystick::TriangleEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
m_effect.effect.periodic.length = 250;
}
else {
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@ -316,7 +326,9 @@ bool Joystick::UpdateOutput()
else // effect is already uploaded
{
if (i->effect.type) // if ouputstate >0
{
SDL_HapticUpdateEffect(m_haptic, i->id, &i->effect); // update the effect
}
else
{
SDL_HapticStopEffect(m_haptic, i->id); // else, stop and remove the effect