Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-30 20:29:52 +00:00
parent dcae5938c9
commit 8ab4814d73
8 changed files with 58 additions and 108 deletions

View File

@ -619,10 +619,10 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
pVtxAttr = &m_VtxAttr;
posScale = shiftLookup[m_VtxAttr.PosFrac];
posScale = 1.0f / float(1 << m_VtxAttr.PosFrac);
if (m_NativeFmt->m_components & VB_HAS_UVALL)
for (int i = 0; i < 8; i++)
tcScale[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
tcScale[i] = 1.0f / float(1 << m_VtxAttr.texCoord[i].Frac);
for (int i = 0; i < 2; i++)
colElements[i] = m_VtxAttr.color[i].Elements;