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Add AbstractGfx for DX12
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@ -545,7 +545,7 @@
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<ClInclude Include="VideoBackends\D3D12\Common.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12BoundingBox.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12PerfQuery.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12Renderer.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12Gfx.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12StreamBuffer.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12SwapChain.h" />
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<ClInclude Include="VideoBackends\D3D12\D3D12VertexManager.h" />
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@ -1157,7 +1157,7 @@
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<ClCompile Include="VideoBackends\D3D\DXTexture.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12BoundingBox.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12PerfQuery.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12Renderer.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12Gfx.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12StreamBuffer.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12SwapChain.cpp" />
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<ClCompile Include="VideoBackends\D3D12\D3D12VertexManager.cpp" />
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