VideoCommon: Merge PointGeometryShader into GeometryShaderGen.

This adds point-width emulation support to OpenGL.
This commit is contained in:
Jules Blok
2014-12-15 22:29:56 +01:00
parent 55e60a9c22
commit 8ae738ff30
7 changed files with 40 additions and 310 deletions

View File

@ -48,7 +48,6 @@
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="PixelShaderCache.cpp" />
<ClCompile Include="PointGeometryShader.cpp" />
<ClCompile Include="PSTextureEncoder.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="Television.cpp" />
@ -71,7 +70,6 @@
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PixelShaderCache.h" />
<ClInclude Include="PointGeometryShader.h" />
<ClInclude Include="PSTextureEncoder.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="Television.h" />