VideoCommon: Merge PointGeometryShader into GeometryShaderGen.

This adds point-width emulation support to OpenGL.
This commit is contained in:
Jules Blok
2014-12-15 22:29:56 +01:00
parent 55e60a9c22
commit 8ae738ff30
7 changed files with 40 additions and 310 deletions

View File

@ -4,7 +4,6 @@
#pragma once
#include "VideoBackends/D3D/PointGeometryShader.h"
#include "VideoCommon/VertexManagerBase.h"
namespace DX11
@ -39,8 +38,6 @@ private:
enum { MAX_BUFFER_COUNT = 2 };
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
PointGeometryShader m_pointShader;
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
};