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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
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@ -4,7 +4,6 @@
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#pragma once
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#include "VideoBackends/D3D/PointGeometryShader.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace DX11
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@ -39,8 +38,6 @@ private:
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enum { MAX_BUFFER_COUNT = 2 };
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ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
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PointGeometryShader m_pointShader;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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};
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