mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 01:59:52 -06:00
Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -602,38 +602,33 @@ void Callback_VideoCopiedToXFB(bool video_update)
|
||||
static Common::Timer Timer;
|
||||
static u32 frames = 0;
|
||||
static u32 videoupd = 0;
|
||||
static u64 old_frametime=0;
|
||||
|
||||
if (video_update)
|
||||
videoupd++;
|
||||
else
|
||||
{
|
||||
frames++;
|
||||
|
||||
// Custom frame limiter
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Custom frame limiter
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
u32 targetfps = SConfig::GetInstance().m_Framelimit * 5;
|
||||
|
||||
u32 targetfps = (SConfig::GetInstance().m_Framelimit)*5;
|
||||
u64 new_frametime;
|
||||
s16 wait_frametime;
|
||||
if (targetfps > 5)
|
||||
{
|
||||
double wait_frametime = (1000.0 / targetfps);
|
||||
|
||||
if (targetfps > 0)
|
||||
{
|
||||
new_frametime = Timer.GetTimeDifference() - old_frametime;
|
||||
old_frametime = Timer.GetTimeDifference();
|
||||
wait_frametime = (1000/targetfps) - (u16)new_frametime;
|
||||
if (targetfps < 35)
|
||||
wait_frametime--;
|
||||
if (wait_frametime > 0)
|
||||
Common::SleepCurrentThread(wait_frametime*2);
|
||||
}
|
||||
while (Timer.GetTimeDifference() < wait_frametime * frames)
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
else if (targetfps < 5)
|
||||
{
|
||||
double wait_frametime = (1000.0 / VideoInterface::TargetRefreshRate);
|
||||
|
||||
while (Timer.GetTimeDifference() < wait_frametime * videoupd)
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
if (Timer.GetTimeDifference() >= 1000)
|
||||
{
|
||||
// reset timer for framelimiter, placed here so no additional check for 1000ms is required -> don't delete please :)
|
||||
old_frametime = 0;
|
||||
|
||||
// Time passed
|
||||
float t = (float)(Timer.GetTimeDifference()) / 1000.f;
|
||||
|
||||
@ -656,7 +651,8 @@ void Callback_VideoCopiedToXFB(bool video_update)
|
||||
float FPS = (float)frames / t;
|
||||
// for some reasons "VideoInterface::ActualRefreshRate" gives some odd results :(
|
||||
float VPS = (float)videoupd / t;
|
||||
int TargetVPS = (int)VideoInterface::TargetRefreshRate;
|
||||
|
||||
int TargetVPS = (int)(VideoInterface::TargetRefreshRate + 0.5);
|
||||
|
||||
float Speed = (VPS / TargetVPS) * 100.0f;
|
||||
|
||||
|
Reference in New Issue
Block a user