Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)

Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-03 18:35:25 +00:00
parent 8c36e85b34
commit 8b0bc273c5
3 changed files with 31 additions and 33 deletions

View File

@ -681,7 +681,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
}
// Make sure to resolve anything we need to read from.
// TODO - it seems that it sometimes doesn't resolve the entire area we are interested in. See shadows in Burnout 2.
GLuint read_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect);
GL_REPORT_ERRORD();