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Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -681,7 +681,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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}
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// Make sure to resolve anything we need to read from.
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// TODO - it seems that it sometimes doesn't resolve the entire area we are interested in. See shadows in Burnout 2.
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GLuint read_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect);
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GL_REPORT_ERRORD();
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