OGL: Use GL_OES_texture_storage_multisample_2d_array when supported

See https://bugs.dolphin-emu.org/issues/13198
This commit is contained in:
Pokechu22
2023-03-05 22:03:26 -08:00
parent 3f143d1bc9
commit 8b0bd31e72
4 changed files with 36 additions and 3 deletions

View File

@ -722,8 +722,12 @@ void ProgramShaderCache::CreateHeader()
break;
}
// The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2.
const bool use_multisample_2d_array_precision = v >= GlslEs320;
// The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2 and
// with GL_OES_texture_storage_multisample_2d_array for 3.1.
// See https://bugs.dolphin-emu.org/issues/13198.
const bool use_multisample_2d_array_precision =
v >= GlslEs320 ||
g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone;
std::string shader_shuffle_string;
if (g_ogl_config.bSupportsKHRShaderSubgroup)
@ -762,6 +766,7 @@ void ProgramShaderCache::CreateHeader()
"{}\n" // shader thread shuffle
"{}\n" // derivative control
"{}\n" // query levels
"{}\n" // OES multisample texture storage
// Precision defines for GLSL ES
"{}\n"
@ -847,6 +852,12 @@ void ProgramShaderCache::CreateHeader()
g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ?
"#extension GL_ARB_texture_query_levels : enable" :
"",
// Note: GL_ARB_texture_storage_multisample doesn't have an #extension, as it doesn't
// need to change GLSL, but on GLES 3.1 sampler2DMSArray is a reserved keyword unless
// the extension is enabled. Thus, we don't need to check TexStorageCore/have an ARB version.
g_ogl_config.SupportedMultisampleTexStorage == MultisampleTexStorageType::TexStorageOes ?
"#extension GL_OES_texture_storage_multisample_2d_array : enable" :
"",
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
is_glsles ? "precision highp sampler2DArray;" : "",
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?