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Change wiimote reconnect on button press code
This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
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@ -76,6 +76,7 @@ ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::Turntable
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size);
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size);
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bool ButtonPressed(int number);
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void Update(int number, bool connected);
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}
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