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fix "some" pp shaders ...
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@ -116,7 +116,7 @@ void BlitToScreen()
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glBindVertexArray(s_vao);
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s_shader.Bind();
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glUniform2f(s_uniform_resolution, (float)s_width, (float)s_height);
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glUniform4f(s_uniform_resolution, (float)s_width, (float)s_height, 1.0f/(float)s_width, 1.0f/(float)s_height);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D, s_texture);
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