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Finally Merge branch 'videosoftware-xfb'
This adds xfb support to the videosoftware backend, which increases it's accuracy and more imporantly, enables the usage of many homebrew apps which write directly to the xfb on the videosoftware backend. Conflicts: Source/Core/VideoBackends/Software/SWRenderer.cpp Source/Core/VideoBackends/Software/SWmain.cpp
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@ -6,6 +6,7 @@
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#define _RENDERER_H_
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#include "CommonTypes.h"
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#include "EfbInterface.h"
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#include "Thread.h"
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namespace SWRenderer
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@ -18,8 +19,12 @@ namespace SWRenderer
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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u8* getColorTexture();
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void swapColorTexture();
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void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight);
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void DrawTexture(u8 *texture, int width, int height);
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void Swap(u32 fbWidth, u32 fbHeight);
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void SwapBuffer();
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}
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