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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
OTHER:Some other misc ///////////'s clean up. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -42,9 +42,9 @@
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#include "BootManager.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ------------
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// Main window
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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IMPLEMENT_APP(DolphinApp)
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#if defined(HAVE_WX) && HAVE_WX
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@ -308,9 +308,9 @@ bool DolphinApp::OnInit()
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wxPoint(100, 100), wxSize(800, 600), false, UseLogger);
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}
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// ---------------------------------------------------
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// ------------
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// Check the autoboot options.
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// ---------------------
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// First check if we have a elf command line. Todo: Should we place this under #if wxUSE_CMDLINE_PARSER?
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if (LoadElf && ElfFile != wxEmptyString)
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{
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@ -348,12 +348,11 @@ void DolphinApp::OnEndSession()
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{
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SConfig::GetInstance().SaveSettings();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ------------
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// Talk to GUI
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// g_VideoInitialize.pSysMessage() goes here
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void Host_SysMessage(const char *fmt, ...)
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@ -452,7 +451,7 @@ void Host_UpdateBreakPointView()
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// Update Wiimote status bar
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Host_UpdateLeds(int led_bits)
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{
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// Convert it to a simpler byte format
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@ -551,5 +550,4 @@ void Host_SetWiiMoteConnectionState(int _State)
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wxPostEvent(main_frame, event);
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}
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#endif // HAVE_WX
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#endif // HAVE_WX
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