Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.

Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-02 04:40:27 +00:00
parent ebc8f02885
commit 8b309e26dc
51 changed files with 221 additions and 249 deletions

View File

@ -46,7 +46,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -116,7 +116,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
MinimalRebuild="true"
@ -190,7 +190,7 @@
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="0"
BufferSecurityCheck="false"
@ -265,7 +265,7 @@
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
@ -337,7 +337,7 @@
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;DEBUGFAST;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="0"
BufferSecurityCheck="false"
@ -408,7 +408,7 @@
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="../../PluginSpecs;../../../Externals/CLRun/include"
AdditionalIncludeDirectories="../../../Externals/CLRun/include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;DEBUGFAST;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="0"
FloatingPointModel="0"
@ -705,10 +705,6 @@
RelativePath=".\Src\NandPaths.h"
>
</File>
<File
RelativePath="..\..\PluginSpecs\PluginSpecs.h"
>
</File>
<File
RelativePath=".\Src\SConscript"
>

View File

@ -116,7 +116,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -133,7 +133,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -152,7 +152,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -173,7 +173,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>DEBUGFAST;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -195,7 +195,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -216,7 +216,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>DEBUGFAST;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Src;..\..\PluginSpecs;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.\Src;..\..\..\Externals/CLRun/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<PrecompiledHeader>Use</PrecompiledHeader>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -335,4 +335,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -159,4 +159,24 @@ private:
#define _M_SSE 0x401
#endif
// Host communication.
enum HOST_COMM
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
WM_USER_PAUSE = 10,
WM_USER_STOP,
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,
WIIMOTE_DISCONNECT // Disconnect Wiimote
};
// Used for notification on emulation state
enum EMUSTATE_CHANGE
{
EMUSTATE_CHANGE_PLAY = 1,
EMUSTATE_CHANGE_PAUSE,
EMUSTATE_CHANGE_STOP
};
#endif // _COMMON_H_

View File

@ -19,10 +19,10 @@
// TODO: ugly
#ifdef _WIN32
#include "../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
#include "../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
#include "../../../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
#include "../../../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
#endif
#include "../Plugins/Plugin_VideoOGL/Src/VideoBackend.h"
#include "../../../Plugins/Plugin_VideoOGL/Src/VideoBackend.h"
//#include "../Plugins/Plugin_VideoSoftware/Src/VideoBackend.h"
std::vector<VideoBackend*> g_available_video_backends;

View File

@ -21,8 +21,6 @@
#include <string>
#include <vector>
#include "PluginSpecs.h"
#include "ChunkFile.h"
enum FieldType
@ -80,7 +78,7 @@ class VideoBackend
public:
virtual ~VideoBackend() {}
virtual void EmuStateChange(PLUGIN_EMUSTATE) = 0;
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
virtual void UpdateFPSDisplay(const char*) = 0;
@ -106,6 +104,7 @@ public:
virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
virtual void Video_AddMessage(const char* pstr, unsigned int milliseconds) = 0;
virtual void Video_ClearMessages() = 0;
virtual bool Video_Screenshot(const char* filename) = 0;
virtual void Video_SetRendering(bool bEnabled) = 0;
@ -129,7 +128,7 @@ class VideoBackendHLE : public VideoBackend
{
void DoState(PointerWrap &p);
void EmuStateChange(PLUGIN_EMUSTATE);
void EmuStateChange(EMUSTATE_CHANGE);
void Video_EnterLoop();
void Video_ExitLoop();
@ -138,6 +137,7 @@ class VideoBackendHLE : public VideoBackend
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
void Video_AddMessage(const char* pstr, unsigned int milliseconds);
void Video_ClearMessages();
bool Video_Screenshot(const char* filename);
void Video_SetRendering(bool bEnabled);