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https://github.com/dolphin-emu/dolphin.git
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux. Make sure that on screen messages get cleared between games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,8 +21,6 @@
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#include <string>
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#include <vector>
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#include "PluginSpecs.h"
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#include "ChunkFile.h"
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enum FieldType
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@ -80,7 +78,7 @@ class VideoBackend
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public:
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virtual ~VideoBackend() {}
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virtual void EmuStateChange(PLUGIN_EMUSTATE) = 0;
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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virtual void UpdateFPSDisplay(const char*) = 0;
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@ -106,6 +104,7 @@ public:
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virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
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virtual void Video_AddMessage(const char* pstr, unsigned int milliseconds) = 0;
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virtual void Video_ClearMessages() = 0;
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virtual bool Video_Screenshot(const char* filename) = 0;
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virtual void Video_SetRendering(bool bEnabled) = 0;
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@ -129,7 +128,7 @@ class VideoBackendHLE : public VideoBackend
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{
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void DoState(PointerWrap &p);
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void EmuStateChange(PLUGIN_EMUSTATE);
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void EmuStateChange(EMUSTATE_CHANGE);
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void Video_EnterLoop();
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void Video_ExitLoop();
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@ -138,6 +137,7 @@ class VideoBackendHLE : public VideoBackend
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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void Video_AddMessage(const char* pstr, unsigned int milliseconds);
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void Video_ClearMessages();
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bool Video_Screenshot(const char* filename);
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void Video_SetRendering(bool bEnabled);
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