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D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -137,7 +137,7 @@ bool VertexShaderCache::SetShader(u32 components)
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const VSCacheEntry &entry = iter->second;
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last_entry = &entry;
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DEBUGGER_PAUSE_COUNT_N(NEXT_VERTEX_SHADER_CHANGE);
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DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
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if (entry.shader)
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{
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D3D::dev->SetVertexShader(entry.shader);
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