D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-18 02:03:56 +00:00
parent 57f7b668ad
commit 8b4839a4f4
8 changed files with 130 additions and 155 deletions

View File

@ -137,7 +137,7 @@ bool VertexShaderCache::SetShader(u32 components)
const VSCacheEntry &entry = iter->second;
last_entry = &entry;
DEBUGGER_PAUSE_COUNT_N(NEXT_VERTEX_SHADER_CHANGE);
DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
if (entry.shader)
{
D3D::dev->SetVertexShader(entry.shader);