Accurate region detection for NAND titles

This commit is contained in:
JosJuice
2018-10-28 10:33:16 +01:00
parent dd922660c9
commit 8baafcc523
6 changed files with 18 additions and 13 deletions

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@ -40,13 +40,13 @@ enum class Country
NumberOfCountries
};
// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
// This numbering matches Nintendo's GameCube/Wii region numbering.
enum class Region
{
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
Unknown = 3, // 3 seems to be unused? Anyway, we need an Unknown entry. Let's put it here
Unknown = 3, // Nintendo uses this to mean region free, but we also use it for unknown regions
NTSC_K = 4 // South Korea (Wii only)
};
@ -62,8 +62,8 @@ enum class Language
Spanish = 4,
Italian = 5,
Dutch = 6,
SimplifiedChinese = 7,
TraditionalChinese = 8,
SimplifiedChinese = 7, // Not selectable on any unmodded retail Wii
TraditionalChinese = 8, // Not selectable on any unmodded retail Wii
Korean = 9,
Unknown
};

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@ -95,7 +95,6 @@ public:
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity(const Partition& partition) const { return false; }
// May be inaccurate for WADs
virtual Region GetRegion() const = 0;
virtual Country GetCountry(const Partition& partition = PARTITION_NONE) const = 0;
virtual BlobType GetBlobType() const = 0;

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@ -84,11 +84,15 @@ Country VolumeWAD::GetCountry(const Partition& partition) const
if (!m_tmd.IsValid())
return Country::Unknown;
u8 country_code = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
if (country_code == 2) // SYSMENU
const u8 country_byte = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
if (country_byte == 2) // SYSMENU
return TypicalCountryForRegion(GetSysMenuRegion(m_tmd.GetTitleVersion()));
return CountryCodeToCountry(country_code, Platform::WiiWAD);
const Region region = GetRegion();
if (CountryCodeToRegion(country_byte, Platform::WiiWAD, region) != region)
return TypicalCountryForRegion(region);
return CountryCodeToCountry(country_byte, Platform::WiiWAD, region);
}
const IOS::ES::TMDReader& VolumeWAD::GetTMD(const Partition& partition) const

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@ -48,7 +48,6 @@ public:
return "";
}
Platform GetVolumeType() const override;
// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
Region GetRegion() const override;
Country GetCountry(const Partition& partition = PARTITION_NONE) const override;