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Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
Fix antialiasing modes being determined from the wrong graphics adapter
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commit
8baeb75bd2
@ -142,9 +142,10 @@ void GeneralWidget::ConnectWidgets()
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// Video Backend
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connect(m_backend_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GeneralWidget::SaveSettings);
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connect(m_adapter_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [](int index) {
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connect(m_adapter_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [&](int index) {
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g_Config.iAdapter = index;
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Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
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emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
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});
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}
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@ -272,11 +272,12 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
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void VideoBackendBase::PopulateBackendInfo()
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{
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// We refresh the config after initializing the backend info, as system-specific settings
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// such as anti-aliasing, or the selected adapter may be invalid, and should be checked.
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g_Config.Refresh();
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ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
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g_video_backend->InitBackendInfo();
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g_Config.Refresh();
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// We validate the config after initializing the backend info, as system-specific settings
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// such as anti-aliasing, or the selected adapter may be invalid, and should be checked.
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g_Config.VerifyValidity();
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}
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void VideoBackendBase::PopulateBackendInfoFromUI()
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@ -44,7 +44,12 @@ void VideoConfig::Refresh()
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// invalid values. Instead, pause emulation first, which will flush the video thread,
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// update the config and correct it, then resume emulation, after which the video
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// thread will detect the config has changed and act accordingly.
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Config::AddConfigChangedCallback([]() { Core::RunAsCPUThread([]() { g_Config.Refresh(); }); });
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Config::AddConfigChangedCallback([]() {
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Core::RunAsCPUThread([]() {
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g_Config.Refresh();
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g_Config.VerifyValidity();
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});
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});
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s_has_registered_callback = true;
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}
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@ -140,8 +145,6 @@ void VideoConfig::Refresh()
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bFastTextureSampling = Config::Get(Config::GFX_HACK_FAST_TEXTURE_SAMPLING);
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bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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VerifyValidity();
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}
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void VideoConfig::VerifyValidity()
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