mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
This commit is contained in:
parent
8d1e996f39
commit
8bbec31295
@ -89,6 +89,11 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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[this] { m_grid_proxy->invalidate(); });
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}
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void GameList::PurgeCache()
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{
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m_model->PurgeCache();
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}
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void GameList::MakeListView()
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{
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m_list = new QTableView(this);
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@ -41,6 +41,8 @@ public:
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void resizeEvent(QResizeEvent* event) override;
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void PurgeCache();
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signals:
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void GameSelected();
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void NetPlayHost(const QString& game_id);
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@ -362,3 +362,8 @@ void GameListModel::DeleteTag(const QString& name)
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Settings::GetQSettings().setValue(QStringLiteral("gamelist/tags"), m_tag_list);
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}
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void GameListModel::PurgeCache()
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{
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m_tracker.PurgeCache();
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}
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@ -75,6 +75,8 @@ public:
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void NewTag(const QString& name);
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void DeleteTag(const QString& name);
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void PurgeCache();
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private:
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// Index in m_games, or -1 if it isn't found
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int FindGame(const std::string& path) const;
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@ -75,6 +75,9 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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});
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QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
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break;
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case CommandType::PurgeCache:
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m_cache.Clear(UICommon::GameFileCache::DeleteOnDisk::Yes);
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break;
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}
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});
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@ -322,3 +325,9 @@ void GameTracker::LoadGame(const QString& path)
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m_cache.Save();
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}
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}
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void GameTracker::PurgeCache()
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{
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m_load_thread.EmplaceItem(Command{CommandType::PurgeCache, {}});
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RefreshAll();
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}
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@ -41,6 +41,7 @@ public:
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void AddDirectory(const QString& dir);
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void RemoveDirectory(const QString& dir);
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void RefreshAll();
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void PurgeCache();
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signals:
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void GameLoaded(const std::shared_ptr<const UICommon::GameFile>& game);
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@ -70,7 +71,8 @@ private:
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RemoveDirectory,
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UpdateDirectory,
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UpdateFile,
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UpdateMetadata
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UpdateMetadata,
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PurgeCache
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};
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struct Command
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@ -385,6 +385,7 @@ void MainWindow::ConnectMenuBar()
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// View
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connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
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connect(m_menu_bar, &MenuBar::ShowGrid, m_game_list, &GameList::SetGridView);
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connect(m_menu_bar, &MenuBar::PurgeGameListCache, m_game_list, &GameList::PurgeCache);
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connect(m_menu_bar, &MenuBar::ToggleSearch, m_search_bar, &SearchBar::Toggle);
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connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list,
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@ -457,6 +457,8 @@ void MenuBar::AddViewMenu()
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AddShowPlatformsMenu(view_menu);
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AddShowRegionsMenu(view_menu);
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view_menu->addSeparator();
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view_menu->addAction(tr("Purge Game List Cache"), this, &MenuBar::PurgeGameListCache);
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view_menu->addSeparator();
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view_menu->addAction(tr("Search"), this, &MenuBar::ToggleSearch,
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QKeySequence(QStringLiteral("Ctrl+F")));
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@ -90,6 +90,7 @@ signals:
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// View
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void ShowList();
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void ShowGrid();
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void PurgeGameListCache();
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void ToggleSearch();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void GameListPlatformVisibilityToggled(const QString& row, bool visible);
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@ -58,8 +58,11 @@ size_t GameFileCache::GetSize() const
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return m_cached_files.size();
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}
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void GameFileCache::Clear()
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void GameFileCache::Clear(DeleteOnDisk delete_on_disk)
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{
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if (delete_on_disk != DeleteOnDisk::No)
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File::Delete(m_path);
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m_cached_files.clear();
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}
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@ -24,13 +24,19 @@ std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& direct
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class GameFileCache
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{
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public:
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enum class DeleteOnDisk
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{
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No = 0,
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Yes = 1,
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};
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GameFileCache(); // Uses the default path
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explicit GameFileCache(std::string path);
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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size_t GetSize() const;
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void Clear();
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void Clear(DeleteOnDisk delete_on_disk);
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// Returns nullptr if the file is invalid.
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
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