Merge pull request #7663 from jordan-woyak/expression-parser-improve

Expression parser improvements
This commit is contained in:
JMC47
2019-10-17 17:35:30 -04:00
committed by GitHub
14 changed files with 1566 additions and 424 deletions

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@ -45,6 +45,8 @@ add_library(inputcommon
ControlReference/ControlReference.h
ControlReference/ExpressionParser.cpp
ControlReference/ExpressionParser.h
ControlReference/FunctionExpression.cpp
ControlReference/FunctionExpression.h
)
target_link_libraries(inputcommon PUBLIC

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@ -25,12 +25,12 @@ bool ControlReference::InputGateOn()
// Updates a controlreference's binded devices/controls
// need to call this to re-bind a control reference after changing its expression
//
void ControlReference::UpdateReference(const ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device)
void ControlReference::UpdateReference(ciface::ExpressionParser::ControlEnvironment& env)
{
ControlFinder finder(devices, default_device, IsInput());
if (m_parsed_expression)
m_parsed_expression->UpdateReferences(finder);
{
m_parsed_expression->UpdateReferences(env);
}
}
int ControlReference::BoundCount() const
@ -54,7 +54,9 @@ std::string ControlReference::GetExpression() const
void ControlReference::SetExpression(std::string expr)
{
m_expression = std::move(expr);
std::tie(m_parse_status, m_parsed_expression) = ParseExpression(m_expression);
auto parse_result = ParseExpression(m_expression);
m_parse_status = parse_result.status;
m_parsed_expression = std::move(parse_result.expr);
}
ControlReference::ControlReference() : range(1), m_parsed_expression(nullptr)

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@ -30,8 +30,7 @@ public:
int BoundCount() const;
ciface::ExpressionParser::ParseStatus GetParseStatus() const;
void UpdateReference(const ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device);
void UpdateReference(ciface::ExpressionParser::ControlEnvironment& env);
std::string GetExpression() const;
void SetExpression(std::string expr);

File diff suppressed because it is too large Load Diff

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@ -4,56 +4,58 @@
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface::ExpressionParser
{
class ControlQualifier
enum TokenType
{
public:
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
ControlQualifier() : has_device(false) {}
operator std::string() const
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
TOK_WHITESPACE,
TOK_INVALID,
TOK_EOF,
TOK_LPAREN,
TOK_RPAREN,
TOK_NOT,
TOK_CONTROL,
TOK_LITERAL,
TOK_VARIABLE,
TOK_BAREWORD,
TOK_COMMENT,
// Binary Ops:
TOK_BINARY_OPS_BEGIN,
TOK_AND = TOK_BINARY_OPS_BEGIN,
TOK_OR,
TOK_ADD,
TOK_SUB,
TOK_MUL,
TOK_DIV,
TOK_MOD,
TOK_ASSIGN,
TOK_LTHAN,
TOK_GTHAN,
TOK_COMMA,
TOK_BINARY_OPS_END,
};
class ControlFinder
class Token
{
public:
ControlFinder(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_,
const bool is_input_)
: container(container_), default_device(default_), is_input(is_input_)
{
}
std::shared_ptr<Core::Device> FindDevice(ControlQualifier qualifier) const;
Core::Device::Control* FindControl(ControlQualifier qualifier) const;
TokenType type;
std::string data;
private:
const Core::DeviceContainer& container;
const Core::DeviceQualifier& default_device;
bool is_input;
};
// Position in the input string:
std::size_t string_position = 0;
std::size_t string_length = 0;
class Expression
{
public:
virtual ~Expression() = default;
virtual ControlState GetValue() const = 0;
virtual void SetValue(ControlState state) = 0;
virtual int CountNumControls() const = 0;
virtual void UpdateReferences(ControlFinder& finder) = 0;
virtual operator std::string() const = 0;
explicit Token(TokenType type_);
Token(TokenType type_, std::string data_);
bool IsBinaryOperator() const;
};
enum class ParseStatus
@ -63,5 +65,129 @@ enum class ParseStatus
EmptyExpression,
};
std::pair<ParseStatus, std::unique_ptr<Expression>> ParseExpression(const std::string& expr);
class Lexer
{
public:
std::string expr;
std::string::iterator it;
explicit Lexer(std::string expr_);
ParseStatus Tokenize(std::vector<Token>& tokens);
private:
template <typename F>
std::string FetchCharsWhile(F&& func)
{
std::string value;
while (it != expr.end() && func(*it))
{
value += *it;
++it;
}
return value;
}
std::string FetchDelimString(char delim);
std::string FetchWordChars();
Token GetDelimitedLiteral();
Token GetVariable();
Token GetFullyQualifiedControl();
Token GetBareword(char c);
Token GetRealLiteral(char c);
Token PeekToken();
Token NextToken();
};
class ControlQualifier
{
public:
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
ControlQualifier() : has_device(false) {}
operator std::string() const
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
void FromString(const std::string& str)
{
const auto col_pos = str.find_last_of(':');
has_device = (str.npos != col_pos);
if (has_device)
{
device_qualifier.FromString(str.substr(0, col_pos));
control_name = str.substr(col_pos + 1);
}
else
{
device_qualifier.FromString("");
control_name = str;
}
}
};
class ControlEnvironment
{
public:
using VariableContainer = std::map<std::string, ControlState>;
ControlEnvironment(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_,
VariableContainer& vars)
: m_variables(vars), container(container_), default_device(default_)
{
}
std::shared_ptr<Core::Device> FindDevice(ControlQualifier qualifier) const;
Core::Device::Input* FindInput(ControlQualifier qualifier) const;
Core::Device::Output* FindOutput(ControlQualifier qualifier) const;
ControlState* GetVariablePtr(const std::string& name);
private:
VariableContainer& m_variables;
const Core::DeviceContainer& container;
const Core::DeviceQualifier& default_device;
};
class Expression
{
public:
virtual ~Expression() = default;
virtual ControlState GetValue() const = 0;
virtual void SetValue(ControlState state) = 0;
virtual int CountNumControls() const = 0;
virtual void UpdateReferences(ControlEnvironment& finder) = 0;
};
class ParseResult
{
public:
static ParseResult MakeEmptyResult();
static ParseResult MakeSuccessfulResult(std::unique_ptr<Expression>&& expr);
static ParseResult MakeErrorResult(Token token, std::string description);
ParseStatus status;
std::unique_ptr<Expression> expr;
// Used for parse errors:
// TODO: This should probably be moved elsewhere:
std::optional<Token> token;
std::optional<std::string> description;
private:
ParseResult() = default;
};
ParseResult ParseExpression(const std::string& expr);
ParseResult ParseTokens(const std::vector<Token>& tokens);
void RemoveInertTokens(std::vector<Token>* tokens);
} // namespace ciface::ExpressionParser

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@ -0,0 +1,526 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <chrono>
#include <cmath>
#include "InputCommon/ControlReference/FunctionExpression.h"
namespace ciface
{
namespace ExpressionParser
{
constexpr int LOOP_MAX_REPS = 10000;
constexpr ControlState CONDITION_THRESHOLD = 0.5;
using Clock = std::chrono::steady_clock;
using FSec = std::chrono::duration<ControlState>;
// usage: toggle(toggle_state_input, [clear_state_input])
class ToggleExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
// Optional 2nd argument for clearing state:
if (1 == args.size() || 2 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"toggle_state_input, [clear_state_input]"};
}
ControlState GetValue() const override
{
const ControlState inner_value = GetArg(0).GetValue();
if (inner_value < CONDITION_THRESHOLD)
{
m_released = true;
}
else if (m_released && inner_value > CONDITION_THRESHOLD)
{
m_released = false;
m_state ^= true;
}
if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
{
m_state = false;
}
return m_state;
}
mutable bool m_released{};
mutable bool m_state{};
};
// usage: not(expression)
class NotExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (1 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"expression"};
}
ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
};
// usage: sin(expression)
class SinExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (1 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"expression"};
}
ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
};
// usage: timer(seconds)
class TimerExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (1 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"seconds"};
}
ControlState GetValue() const override
{
const auto now = Clock::now();
const auto elapsed = now - m_start_time;
const ControlState val = GetArg(0).GetValue();
ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
if (std::isinf(progress) || progress < 0.0)
{
// User configured a non-positive timer. Reset the timer and return 0.0.
progress = 0.0;
m_start_time = now;
}
else if (progress >= 1.0)
{
const ControlState reset_count = std::floor(progress);
m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
progress -= reset_count;
}
return progress;
}
private:
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: if(condition, true_expression, false_expression)
class IfExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (3 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"condition, true_expression, false_expression"};
}
ControlState GetValue() const override
{
return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
GetArg(2).GetValue();
}
};
// usage: minus(expression)
class UnaryMinusExpression : public FunctionExpression
{
private:
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (1 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"expression"};
}
ControlState GetValue() const override
{
// Subtraction for clarity:
return 0.0 - GetArg(0).GetValue();
}
};
// usage: deadzone(input, amount)
class DeadzoneExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (2 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, amount"};
}
ControlState GetValue() const override
{
const ControlState val = GetArg(0).GetValue();
const ControlState deadzone = GetArg(1).GetValue();
return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
}
};
// usage: smooth(input, seconds_up, seconds_down = seconds_up)
// seconds is seconds to change from 0.0 to 1.0
class SmoothExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (2 == args.size() || 3 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"};
}
ControlState GetValue() const override
{
const auto now = Clock::now();
const auto elapsed = now - m_last_update;
m_last_update = now;
const ControlState desired_value = GetArg(0).GetValue();
const ControlState smooth_up = GetArg(1).GetValue();
const ControlState smooth_down = (3 == GetArgCount() ? GetArg(2).GetValue() : smooth_up);
const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up;
const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
if (std::isinf(max_move))
{
m_value = desired_value;
}
else
{
const ControlState diff = desired_value - m_value;
m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
}
return m_value;
}
private:
mutable ControlState m_value = 0.0;
mutable Clock::time_point m_last_update = Clock::now();
};
// usage: hold(input, seconds)
class HoldExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (2 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, seconds"};
}
ControlState GetValue() const override
{
const auto now = Clock::now();
const ControlState input = GetArg(0).GetValue();
if (input < CONDITION_THRESHOLD)
{
m_state = false;
m_start_time = Clock::now();
}
else if (!m_state)
{
const auto hold_time = now - m_start_time;
if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
m_state = true;
}
return m_state;
}
private:
mutable bool m_state = false;
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: tap(input, seconds, taps=2)
class TapExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (2 == args.size() || 3 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, seconds, taps = 2"};
}
ControlState GetValue() const override
{
const auto now = Clock::now();
const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
const ControlState input = GetArg(0).GetValue();
const ControlState seconds = GetArg(1).GetValue();
const bool is_time_up = elapsed > seconds;
const u32 desired_taps = (3 == GetArgCount()) ? u32(GetArg(2).GetValue() + 0.5) : 2;
if (input < CONDITION_THRESHOLD)
{
m_released = true;
if (m_taps > 0 && is_time_up)
{
m_taps = 0;
}
}
else
{
if (m_released)
{
if (!m_taps)
{
m_start_time = now;
}
++m_taps;
m_released = false;
}
return desired_taps == m_taps;
}
return 0.0;
}
private:
mutable bool m_released = true;
mutable u32 m_taps = 0;
mutable Clock::time_point m_start_time = Clock::now();
};
// usage: relative(input, speed, [max_abs_value, [shared_state]])
// speed is max movement per second
class RelativeExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (args.size() >= 2 && args.size() <= 4)
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"};
}
ControlState GetValue() const override
{
// There is a lot of funky math in this function but it allows for a variety of uses:
//
// e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
// Potentially useful for a trigger input
// relative(`Up` - `Down`, 2.0)
//
// e.g. A value with two mappings (such as analog stick Up/Down)
// The shared state allows the two mappings to work together.
// This mapping (for up) returns a value clamped between 0.0 and 1.0
// relative(`Up`, 2.0, 1.0, $y)
// This mapping (for down) returns the negative value clamped between 0.0 and 1.0
// (Adjustments created by `Down` are applied negatively to the shared state)
// relative(`Down`, 2.0, -1.0, $y)
const auto now = Clock::now();
if (GetArgCount() >= 4)
m_state = GetArg(3).GetValue();
const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count();
m_last_update = now;
const ControlState input = GetArg(0).GetValue();
const ControlState speed = GetArg(1).GetValue();
const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0;
const ControlState max_move = input * elapsed * speed;
const ControlState diff_from_zero = std::abs(0.0 - m_state);
const ControlState diff_from_max = std::abs(max_abs_value - m_state);
m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) *
std::copysign(1.0, max_abs_value);
if (GetArgCount() >= 4)
const_cast<Expression&>(GetArg(3)).SetValue(m_state);
return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
}
private:
mutable ControlState m_state = 0.0;
mutable Clock::time_point m_last_update = Clock::now();
};
// usage: pulse(input, seconds)
class PulseExpression : public FunctionExpression
{
ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
{
if (2 == args.size())
return ArgumentsAreValid{};
else
return ExpectedArguments{"input, seconds"};
}
ControlState GetValue() const override
{
const auto now = Clock::now();
const ControlState input = GetArg(0).GetValue();
if (input < CONDITION_THRESHOLD)
{
m_released = true;
}
else if (m_released)
{
m_released = false;
const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue()));
if (m_state)
{
m_release_time += seconds;
}
else
{
m_state = true;
m_release_time = now + seconds;
}
}
if (m_state && now >= m_release_time)
{
m_state = false;
}
return m_state;
}
private:
mutable bool m_released = false;
mutable bool m_state = false;
mutable Clock::time_point m_release_time = Clock::now();
};
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name)
{
if ("not" == name)
return std::make_unique<NotExpression>();
else if ("if" == name)
return std::make_unique<IfExpression>();
else if ("sin" == name)
return std::make_unique<SinExpression>();
else if ("timer" == name)
return std::make_unique<TimerExpression>();
else if ("toggle" == name)
return std::make_unique<ToggleExpression>();
else if ("minus" == name)
return std::make_unique<UnaryMinusExpression>();
else if ("deadzone" == name)
return std::make_unique<DeadzoneExpression>();
else if ("smooth" == name)
return std::make_unique<SmoothExpression>();
else if ("hold" == name)
return std::make_unique<HoldExpression>();
else if ("tap" == name)
return std::make_unique<TapExpression>();
else if ("relative" == name)
return std::make_unique<RelativeExpression>();
else if ("pulse" == name)
return std::make_unique<PulseExpression>();
else
return nullptr;
}
int FunctionExpression::CountNumControls() const
{
int result = 0;
for (auto& arg : m_args)
result += arg->CountNumControls();
return result;
}
void FunctionExpression::UpdateReferences(ControlEnvironment& env)
{
for (auto& arg : m_args)
arg->UpdateReferences(env);
}
FunctionExpression::ArgumentValidation
FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
{
m_args = std::move(args);
return ValidateArguments(m_args);
}
Expression& FunctionExpression::GetArg(u32 number)
{
return *m_args[number];
}
const Expression& FunctionExpression::GetArg(u32 number) const
{
return *m_args[number];
}
u32 FunctionExpression::GetArgCount() const
{
return u32(m_args.size());
}
void FunctionExpression::SetValue(ControlState)
{
}
} // namespace ExpressionParser
} // namespace ciface

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@ -0,0 +1,55 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <variant>
#include <vector>
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControlReference/FunctionExpression.h"
namespace ciface
{
namespace ExpressionParser
{
class FunctionExpression : public Expression
{
public:
struct ArgumentsAreValid
{
};
struct ExpectedArguments
{
std::string text;
};
using ArgumentValidation = std::variant<ArgumentsAreValid, ExpectedArguments>;
int CountNumControls() const override;
void UpdateReferences(ControlEnvironment& env) override;
ArgumentValidation SetArguments(std::vector<std::unique_ptr<Expression>>&& args);
void SetValue(ControlState value) override;
protected:
virtual ArgumentValidation
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) = 0;
Expression& GetArg(u32 number);
const Expression& GetArg(u32 number) const;
u32 GetArgCount() const;
private:
std::vector<std::unique_ptr<Expression>> m_args;
};
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name);
} // namespace ExpressionParser
} // namespace ciface

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@ -38,23 +38,38 @@ std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
void EmulatedController::UpdateReferences(const ControllerInterface& devi)
{
const auto lock = GetStateLock();
m_default_device_is_connected = devi.HasConnectedDevice(m_default_device);
ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
UpdateReferences(env);
}
void EmulatedController::UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env)
{
const auto lock = GetStateLock();
for (auto& ctrlGroup : groups)
{
for (auto& control : ctrlGroup->controls)
control->control_ref.get()->UpdateReference(devi, GetDefaultDevice());
control->control_ref->UpdateReference(env);
// Attachments:
if (ctrlGroup->type == GroupType::Attachments)
{
for (auto& attachment : static_cast<Attachments*>(ctrlGroup.get())->GetAttachmentList())
attachment->UpdateReferences(devi);
attachment->UpdateReferences(env);
}
}
}
void EmulatedController::UpdateSingleControlReference(const ControllerInterface& devi,
ControlReference* ref)
{
ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
ref->UpdateReference(env);
}
bool EmulatedController::IsDefaultDeviceConnected() const
{
return m_default_device_is_connected;

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@ -13,6 +13,7 @@
#include "Common/Common.h"
#include "Common/IniFile.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/Device.h"
class ControllerInterface;
@ -20,6 +21,8 @@ class ControllerInterface;
const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"),
_trans("Right")};
class ControlReference;
namespace ControllerEmu
{
class ControlGroup;
@ -43,6 +46,7 @@ public:
void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
void UpdateReferences(const ControllerInterface& devi);
void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
// This returns a lock that should be held before calling State() on any control
// references and GetState(), by extension. This prevents a race condition
@ -75,6 +79,12 @@ public:
return T(std::lround((zero_value - neg_1_value) * input_value + zero_value));
}
protected:
// TODO: Wiimote attachment has its own member that isn't being used..
ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars;
void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
private:
ciface::Core::DeviceQualifier m_default_device;
bool m_default_device_is_connected{false};

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@ -64,6 +64,7 @@
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="ControlReference\FunctionExpression.cpp" />
<ClCompile Include="GCAdapter.cpp">
<!--
Disable "nonstandard extension used : zero-sized array in struct/union" warning,
@ -100,6 +101,7 @@
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
<ClInclude Include="ControlReference\ControlReference.h" />
<ClInclude Include="ControlReference\FunctionExpression.h" />
<ClInclude Include="ControlReference\ExpressionParser.h" />
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
<ClInclude Include="ControllerInterface\Win32\Win32.h" />

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@ -113,6 +113,9 @@
<ClCompile Include="ControlReference\ControlReference.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControlReference\FunctionExpression.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="InputProfile.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
@ -206,6 +209,9 @@
<ClInclude Include="ControlReference\ControlReference.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClCompile Include="ControlReference\FunctionExpression.h">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClInclude Include="InputProfile.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h">
<Filter>ControllerEmu\ControlGroup</Filter>