Remove support for Wayland

Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
This commit is contained in:
Jasper St. Pierre
2014-08-05 20:33:50 -04:00
parent 355f7b366b
commit 8bd4b9d2f9
11 changed files with 17 additions and 758 deletions

View File

@ -17,18 +17,12 @@ private:
#if HAVE_X11
cXInterface XInterface;
#endif
#if HAVE_WAYLAND
cWaylandInterface WaylandInterface;
#endif
public:
enum egl_platform platform;
bool SelectDisplay(void);
bool Init(EGLConfig config, void *window_handle);
EGLDisplay EGLGetDisplay(void);
EGLNativeWindowType CreateWindow(void);
void DestroyWindow(void);
void UpdateFPSDisplay(const std::string& text);
void ToggleFullscreen(bool fullscreen);
void SwapBuffers();
};