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Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was particularly bitrotten, and ideally this would be handled by a platform layer like SDL. If not, we can always add this back in when GLInterface has caught up. We might be able to even support wxWidgets and GL together with subsurfaces!
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@ -53,11 +53,7 @@ bool cXInterface::Initialize(void *config, void *window_handle)
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void *cXInterface::EGLGetDisplay(void)
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{
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#if HAVE_WAYLAND
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return eglGetDisplay((wl_display *) GLWin.dpy);
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#else
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return eglGetDisplay(GLWin.dpy);
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#endif
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}
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void *cXInterface::CreateWindow(void)
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