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Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
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@ -237,7 +237,7 @@ void TeardownDeviceObjects()
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D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
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delete g_framebuffer_manager;
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D3D::font.Shutdown();
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TextureCache::Invalidate(false);
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TextureCache::Invalidate();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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PixelShaderCache::Shutdown();
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