rename some files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-26 17:26:18 +00:00
parent 2a552421a5
commit 8bf3d83107
12 changed files with 49 additions and 49 deletions

View File

@ -123,9 +123,9 @@ FRAGMENTSHADER* PixelShaderCache::GetShader()
}
PSCacheEntry& newentry = pshaders[uid];
char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
Renderer::GetZBufferTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
Renderer::GetZBufferTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) {

View File

@ -227,7 +227,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
// Needed for texture format using tlut.
// TODO: Slower == Safer. Recalculate tlut lenght for each cases just to be sure.
// TODO: Slower == Safer. Recalculate tlut length for each cases just to be sure.
u32 hashseed = 0;
switch (format) {
case GX_TF_C4:
@ -237,7 +237,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 256);
break;
case GX_TF_C14X2:
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 384);
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 512);
break;
}
@ -386,7 +386,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
// Z16,GB8,RG8,Z16L,IA8,RA8 - IA8
bool bIsInit = textures.find(address) != textures.end();
PRIM_LOG("copytarg: addr=0x%x, fromz=%d, intfmt=%d, copyfmt=%d\n", address, (int)bFromZBuffer,(int)bIsIntensityFmt,copyfmt);
PRIM_LOG("copytarg: addr=0x%x, fromz=%d, intfmt=%d, copyfmt=%d\n", address, (int)bFromZBuffer, (int)bIsIntensityFmt,copyfmt);
TCacheEntry& entry = textures[address];
entry.isNonPow2 = true;
@ -415,7 +415,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
// for some reason mario sunshine errors here...
GLenum err = GL_NO_ERROR;
GL_REPORT_ERROR();
if (err == GL_NO_ERROR )
if (err == GL_NO_ERROR)
bReInit = false;
}
@ -551,7 +551,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
}
// if (bCopyToTarget) {
// _assert_( glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT );
// _assert_(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT);
// glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
// GL_REPORT_ERRORD();
// glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, source->left, source->top, source->right-source->left, source->bottom-source->top);
@ -567,8 +567,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
Renderer::ResetGLState(); // reset any game specific settings
if (s_TempFramebuffer == 0 )
glGenFramebuffersEXT( 1, (GLuint *)&s_TempFramebuffer);
if (s_TempFramebuffer == 0)
glGenFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
Renderer::SetFramebuffer(s_TempFramebuffer);
Renderer::SetRenderTarget(entry.texture);
@ -622,7 +622,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
TextureMngr::DisableStage(0);
if (bFromZBuffer )
if (bFromZBuffer)
Renderer::SetZBufferRender(); // notify for future settings
GL_REPORT_ERRORD();