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Merge branch 'master' into GLSL-master
Conflicts: Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
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@ -415,6 +415,7 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
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void PixelShaderManager::SetViewportChanged()
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{
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s_bDepthRangeChanged = true;
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s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
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}
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void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
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