- Fixed: Crash when loading a rom with an unknown file extension.

- Fixed: Crash when stopping a game.
- Improved: DirectX Plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@237 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NunoRamiro
2008-08-17 19:28:24 +00:00
parent e3f3a7a41d
commit 8c132bdae5
19 changed files with 429 additions and 152 deletions

View File

@ -2,8 +2,6 @@
#include "Common.h"
#include "D3DBase.h"
#include "Globals.h"
#include "main.h"
#include "VertexHandler.h"
@ -19,21 +17,29 @@
#include "EmuWindow.h"
#include <list>
using namespace std;
float Renderer::m_x,Renderer::m_y,Renderer::m_width, Renderer::m_height, Renderer::xScale,Renderer::yScale;
std::vector<LPDIRECT3DBASETEXTURE9> Renderer::m_Textures;
DWORD Renderer::m_RenderStates[MaxRenderStates];
DWORD Renderer::m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
DWORD Renderer::m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
DWORD Renderer::m_FVF;
#define NUMWNDRES 6
extern int g_Res[NUMWNDRES][2];
struct MESSAGE
struct Message
{
MESSAGE() {}
MESSAGE(const char* p, u32 dw) { strcpy(str, p); dwTimeStamp = dw; }
char str[255];
Message(const std::string &msg, u32 dw) : message( msg ), dwTimeStamp( dw )
{
}
std::string message;
u32 dwTimeStamp;
};
static std::list<MESSAGE> s_listMsgs;
};
static std::list<Message> s_listMsgs;
void Renderer::Init(SVideoInitialize &_VideoInitialize)
{
@ -64,11 +70,14 @@ void Renderer::Shutdown(void)
void Renderer::Initialize(void)
{
D3D::dev->SetRenderState(D3DRS_LIGHTING,FALSE);
D3D::dev->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
D3D::dev->SetRenderState(D3DRS_FOGENABLE, FALSE);
D3D::dev->SetRenderState(D3DRS_FILLMODE, g_Config.bWireFrame?D3DFILL_WIREFRAME:D3DFILL_SOLID);
m_FVF = 0;
m_Textures.reserve( MaxTextureStages );
for ( int i = 0; i < MaxTextureStages; i++ )
{
m_Textures.push_back( NULL );
}
for (int i=0; i<8; i++)
{
D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
@ -81,16 +90,16 @@ void Renderer::Initialize(void)
CVertexHandler::BeginFrame();
}
void Renderer::AddMessage(const char* pstr, u32 ms)
void Renderer::AddMessage(const std::string &message, u32 ms)
{
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime()+ms));
s_listMsgs.push_back(Message(message, timeGetTime()+ms));
}
void Renderer::ProcessMessages()
{
if (s_listMsgs.size() > 0) {
int left = 25, top = 15;
list<MESSAGE>::iterator it = s_listMsgs.begin();
std::list<Message>::iterator it = s_listMsgs.begin();
while( it != s_listMsgs.end() )
{
@ -105,8 +114,8 @@ void Renderer::ProcessMessages()
alpha <<= 24;
RenderText(it->str, left+1, top+1, 0x000000|alpha);
RenderText(it->str, left, top, 0xffff30|alpha);
RenderText(it->message, left+1, top+1, 0x000000|alpha);
RenderText(it->message, left, top, 0xffff30|alpha);
top += 15;
if (time_left <= 0)
@ -116,9 +125,9 @@ void Renderer::ProcessMessages()
}
}
void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
void Renderer::RenderText(const std::string &text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled(left,top,20,20,0.0f,color,pstr,false);
D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text.c_str(), false);
}
void dumpMatrix(D3DXMATRIX &mtx)
@ -250,7 +259,7 @@ void Renderer::SwapBuffers(void)
CVertexHandler::BeginFrame();
if (g_Config.bOldCard)
D3D::font.SetRenderStates(); //compatibility with lowend cards
D3D::font.SetRenderStates(); //compatibility with low end cards
}
void Renderer::Flush(void)
@ -359,4 +368,66 @@ void Renderer::SetProjection(float* pMatrix, int constantIndex)
mtx.m[3][3] = 1.0f;
}
D3D::dev->SetVertexShaderConstantF(constantIndex, mtx, 4);
}
}
void Renderer::SetTexture( DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture )
{
if ( m_Textures[Stage] != pTexture )
{
m_Textures[Stage] = pTexture;
D3D::dev->SetTexture( Stage, pTexture );
}
}
void Renderer::SetFVF( DWORD FVF )
{
if ( m_FVF != FVF )
{
m_FVF = FVF;
D3D::dev->SetFVF( FVF );
}
}
void Renderer::SetRenderState( D3DRENDERSTATETYPE State, DWORD Value )
{
if ( m_RenderStates[State] != Value )
{
m_RenderStates[State] = Value;
D3D::dev->SetRenderState( State, Value );
}
}
void Renderer::SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value )
{
if ( m_TextureStageStates[Stage][Type] != Value )
{
m_TextureStageStates[Stage][Type] = Value;
D3D::dev->SetTextureStageState( Stage, Type, Value );
}
}
void Renderer::SetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value )
{
if ( m_SamplerStates[Sampler][Type] != Value )
{
m_SamplerStates[Sampler][Type] = Value;
D3D::dev->SetSamplerState( Sampler, Type, Value );
}
}
void Renderer::DrawPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride )
{
D3D::dev->DrawPrimitiveUP( PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride );
}
void Renderer::DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount )
{
D3D::dev->DrawPrimitive( PrimitiveType, StartVertex, PrimitiveCount );
}